NPC - Buffalo High Five

NPC information

General Information
TypeL2Monster
ID 21286 Level 70
Race BEAST Gender MALE
Collision Radius 22 Collision Height 31
HP 2444 MP 1346
HP Regen 8 MP Regen 2.7
Exp 2 SP 971
Combat
Physical Attack 689 Magical Attack 470
Physical Defence 296 Magical Defence 217
Critical 1 Speed Walk / Run 80 / 170
Attack Speed 253 Cast Speed 333
Attack Type BLUNT Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
Adena
1351 - 2748 100%
Common Item - Sealed Dark Crystal Boots
Sealed Dark Crystal Boots with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item.
1 1/26
Sealed Dark Crystal Boots Lining
An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Boots. It can be sold at a regular store.
1 21.0821%
Common Item - Sealed Tallum Boots
Sealed Tallum Boots with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item.
1 1/26
Sealed Tallum Boots Lining
An essential ingredient needed by a Dwarf to make Sealed Tallum Boots. It can be sold at a regular store.
1 21.0821%
Common Item - Sealed Dark Crystal Gloves
Sealed Dark Crystal Gloves with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item.
1 1/26
Sealed Dark Crystal Gloves Design
An essential ingredient needed by a Dwarf to make Sealed Dark Crystal Gloves. It can be sold at a regular store.
1 21.0821%
Common Item - Sealed Tallum Gloves
Sealed Tallum Gloves with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item.
1 1/26
Sealed Tallum Gloves Design
An essential ingredient needed by a Dwarf to make Sealed Tallum Gloves. It can be sold at a regular store.
1 21.0821%
Thread
A material used to make Dwarven items. Can be sold in any shop.
1 76.4938%
Silver Nugget
A material used to make Dwarven items. Can be sold in any shop.
1 1/7
Metallic Thread
Material used by a Dwarf to make an item. It can be sold at a regular store.
1 1/26
Compound Braid
A material used to make Dwarven items. Can be sold in any shop.
1 1/39
Thons
Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/78
Recipe: Elysian(60%)
For Dwarves only. The recipe for an Elysian. Requires Create Item - Skill Level 8. The success rate is 60%.
1 1/7042
Life Stone - Level 67
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above.
1 1/235
Mid-Grade Life Stone - Level 67
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above.
1 1/942
High-Grade Life Stone - Level 67
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above.
1 1/9434
Top-Grade Life Stone - Level 67
The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above.
1 1/50000

Spoil

Item Grade Count Chance
Metallic Thread
Material used by a Dwarf to make an item. It can be sold at a regular store.
1 34.1557%
Compound Braid
A material used to make Dwarven items. Can be sold in any shop.
1 22.7705%
Sealed Phoenix Necklace Beads
An essential ingredient needed by a Dwarf to make a Sealed Phoenix Necklace. It can be sold at any store.
1 1/14

Skills

Skill Level
NPC Strike 7
HP Increase (1x) 1
MP Increase (1x) 1
Average P. Atk. 11
Average M. Atk. 11
Average P. Def. 11
Average M. Def. 11
Standard Type 2
Blunt Weapons 6
Beasts 3
They are animals who prey on humanoids for food. Some of them are mythological creatures that existed before the origins of humanity.
Short-Range Physical Attack Weakness 6
Renders target vulnerable to short-range physical attacks.

Location

Please visit the full page