NPC - Varka Silenos Seer High Five

NPC information

General Information
TypeL2Monster
ID 21364 Level 78
Race HUMANOID Gender MALE
Collision Radius 14 Collision Height 39.5
HP 2974 MP 1607
HP Regen 9 MP Regen 3
Exp 3 SP 1988
Combat
Physical Attack 891 Magical Attack 608
Physical Defence 333 Magical Defence 243
Critical 1 Speed Walk / Run 36 / 150
Attack Speed 253 Cast Speed 333
Attack Type BLUNT Attack Range 40
Basic stats
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20
Item Grade Count Chance
Adena
2916 - 5951 100%
Common Item - Sealed Shield of Nightmare
Sealed Shield of Nightmare with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item.
1 1/17
Sealed Shield of Nightmare Fragment
An essential ingredient needed by a Dwarf to make a Sealed Shield of Nightmare. It can be sold at a regular store.
1 33.5054%
Common Item - Sealed Helm of Nightmare
Sealed Helm of Nightmare with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item.
1 1/25
Sealed Helm of Nightmare Design
An essential ingredient needed by a Dwarf to make a Sealed Helm of Nightmare. It can be sold at a regular store.
1 26.3809%
Common Item - Sealed Majestic Circlet
Sealed Majestic Circlet with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item.
1 1/25
Sealed Majestic Circlet Design
An essential ingredient needed by a Dwarf to make a Sealed Majestic Circlet. It can be sold at a regular store.
1 26.381%
Thread
A material used to make Dwarven items. Can be sold in any shop.
1 - 3 49.3172%
Silver Nugget
A material used to make Dwarven items. Can be sold in any shop.
1 1/5
Metallic Thread
Material used by a Dwarf to make an item. It can be sold at a regular store.
1 1/20
Compound Braid
A material used to make Dwarven items. Can be sold in any shop.
1 1/30
Thons
Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops.
1 1/61
Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
1 1/5076
Life Stone - Level 76
An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above.
1 1/243
Mid-Grade Life Stone - Level 76
A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above.
1 1/974
High-Grade Life Stone - Level 76
A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above.
1 1/9709
Mithril Arrow
A steel arrow plated with mithril.
30 - 90 20.5488%
Item Grade Count Chance
Angel Slayer Blade
Main ingredient required for a Dwarf to make a Angel Slayer. Can also be sold at ordinary shops.
1 1/78
Dragon Hunter Axe Blade
Main ingredient required for a Dwarf to make a hunter axe. Can also be sold at ordinary shops.
1 1/77
Saint Spear Blade
Main ingredient required for a Dwarf to make a Saint Spear. Can also be sold at ordinary shops.
1 1/77
Skill Level
NPC Clan Might 3
Decrease Accuracy 3
Instantly reduces Accuracy. Effect 3.
NPC Aura Burn - Magic 9
HP Increase (1x) 1
MP Increase (1x) 1
Slightly Strong P. Atk. 12
Slightly Strong M. Atk. 12
Slightly Weak P. Def. 10
Slightly Weak M. Def. 10
Light Armor Type 3
Weak P. Def. and strong Evasion.
Blunt Weapons 6
Humanoids 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
NPC Solar Flare 9
NPC Clan Buff - Haste 2
NPC High Level 8
Short-Range Physical Attack Weakness 6
Renders target vulnerable to short-range physical attacks.

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