General Information | |||
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Type | L2Monster | ||
ID | 21364 | Level | 78 |
Race | HUMANOID | Gender | MALE |
Collision Radius | 14 | Collision Height | 39.5 |
HP | 2974 | MP | 1607 |
HP Regen | 9 | MP Regen | 3 |
Exp | 3 | SP | 1988 |
Combat | |||
---|---|---|---|
Physical Attack | 891 | Magical Attack | 608 |
Physical Defence | 333 | Magical Defence | 243 |
Critical | 1 | Speed Walk / Run | 36 / 150 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | BLUNT | Attack Range | 40 |
Basic stats | |||||
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STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
2916 - 5951 | 100% | |
Common Item - Sealed Shield of Nightmare Sealed Shield of Nightmare with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item. |
1 | 1/17 | |
Sealed Shield of Nightmare Fragment An essential ingredient needed by a Dwarf to make a Sealed Shield of Nightmare. It can be sold at a regular store. |
1 | 33.5054% | |
Common Item - Sealed Helm of Nightmare Sealed Helm of Nightmare with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item. |
1 | 1/25 | |
Sealed Helm of Nightmare Design An essential ingredient needed by a Dwarf to make a Sealed Helm of Nightmare. It can be sold at a regular store. |
1 | 26.3809% | |
Common Item - Sealed Majestic Circlet Sealed Majestic Circlet with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item. |
1 | 1/25 | |
Sealed Majestic Circlet Design An essential ingredient needed by a Dwarf to make a Sealed Majestic Circlet. It can be sold at a regular store. |
1 | 26.381% | |
Thread A material used to make Dwarven items. Can be sold in any shop. |
1 - 3 | 49.3172% | |
Silver Nugget A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/5 | |
Metallic Thread Material used by a Dwarf to make an item. It can be sold at a regular store. |
1 | 1/20 | |
Compound Braid A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/30 | |
Thons Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/61 | |
Scroll: Enchant Armor (S-Grade) Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
1 | 1/5076 | |
Life Stone - Level 76 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above. |
1 | 1/243 | |
Mid-Grade Life Stone - Level 76 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above. |
1 | 1/974 | |
High-Grade Life Stone - Level 76 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above. |
1 | 1/9709 | |
Mithril Arrow A steel arrow plated with mithril. |
30 - 90 | 20.5488% |
Item Grade | Count | Chance | |
---|---|---|---|
Angel Slayer Blade Main ingredient required for a Dwarf to make a Angel Slayer. Can also be sold at ordinary shops. |
1 | 1/78 | |
Dragon Hunter Axe Blade Main ingredient required for a Dwarf to make a hunter axe. Can also be sold at ordinary shops. |
1 | 1/77 | |
Saint Spear Blade Main ingredient required for a Dwarf to make a Saint Spear. Can also be sold at ordinary shops. |
1 | 1/77 |
Skill Level | |
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NPC Clan Might 3 |
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Decrease Accuracy 3 Instantly reduces Accuracy. Effect 3. |
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NPC Aura Burn - Magic 9 |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Slightly Strong P. Atk. 12 |
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Slightly Strong M. Atk. 12 |
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Slightly Weak P. Def. 10 |
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Slightly Weak M. Def. 10 |
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Light Armor Type 3 Weak P. Def. and strong Evasion. |
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Blunt Weapons 6 |
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Humanoids 6 They have two arms, two legs, and they walk upright. Culture and communal life varies by race. |
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NPC Solar Flare 9 |
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NPC Clan Buff - Haste 2 |
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NPC High Level 8 |
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Short-Range Physical Attack Weakness 6 Renders target vulnerable to short-range physical attacks. |