NPC - Wizard of Storm Teruk Raid Boss High Five

Raid Boss

NPC information

General Information
TypeL2RaidBoss
ID 25064 Level 40
Race HUMANOID Gender MALE
Collision Radius 19 Collision Height 55
HP 91937 MP 479
HP Regen 34 MP Regen 1.8
Exp 1269 SP 181264
Combat
Physical Attack 236 Magical Attack 19
Physical Defence 470 Magical Defence 229
Critical 1 Speed Walk / Run 43 / 170
Attack Speed 253 Cast Speed 333
Attack Type BLUNT Attack Range 40
Basic stats
STR 60 DEX 73 CON 57
INT 76 WIT 70 MEN 80
Elements
Attack Type none Power -
Defence Fire 20 Defence Water 20
Defence Wind 20 Defence Earth 20
Defence Holy 20 Defence Dark 20

Drop

Item Grade Count Chance
Angelic Essence
Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful.
1 - 3 64%
Destruction Tombstone
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful.
1 64%
Moonstone Earring
1 40.3267%
Aquastone Ring
6 - 16 1/18
Aquastone Necklace
1 30.2577%
Moonstone Earring Wire
A key material that Dwarves use to make a Moonstone Earring. Can be sold in any shop.
81 - 243 1/7
Aquastone Ring Wire
A key material that Dwarves use to make the Aquastone Ring. Can be sold in any shop.
480 - 1440 1/30
Aquastone Necklace Chain
A key material that Dwarves use to make the Aquastone Necklace. Can be sold in any shop.
140 - 420 1/15
Big Hammer
Bestows one of the following functions: Health, Rsk. Focus or Haste.
1 1/80
Battle Axe
Bestows one of the following functions: Anger, Rsk. Focus or Haste.
1 1/80
Silver Axe
Bestows one of the following functions: Anger, Rsk. Focus or Haste.
1 1/80
Skull Graver
Bestows one of the following functions: Anger, Health, or Rsk. Focus.
1 1/80
Heavy Doom Hammer
Bestows one of the following functions: Regeneration, Mental Shield or Hold.
1 1/80
Crystal Staff
Bestows one of the following functions: Rsk. Evasion, Mana Up, or Blessed Body.
1 1/80
Stick of Faith
Bestows one of the following functions: Mana Up, Magic Hold or Mental Shield.
1 1/80
Heavy Doom Axe
Bestows one of the following functions: Magic Poison, Magic Weakness, or Magic Chaos.
1 1/80
Big Hammer Head
A key material that Dwarves use to make the Big Hammer. Can be sold in any shop.
2 - 6 21.2119%
Battle Axe Head
A key material that Dwarves use to make the Battle Axe. Can be sold in any shop.
3 - 7 1/6
Silver Axe Head
A key material that Dwarves use to make the Silver Axe. Can be sold in any shop.
3 - 9 1/7
Skull Graver Head
A key material that Dwarves use to make the Skull Graver. Can be sold in any shop.
4 - 10 1/8
Heavy Doom Hammer Head
A key material that Dwarves use to make the Heavy Doom Hammer. Can be sold in any shop.
10 - 30 1/23
Crystal Staff Head
A key material that Dwarves use to make the Crystal Staff. Can be sold in any shop.
4 - 12 1/10
Stick of Faith Shaft
A key material that Dwarves use to make the Stick of Faith. Can be sold in any shop.
5 - 13 1/11
Heavy Doom Axe Blade
A key material that Dwarves use to make the Heavy Doom Axe. Can be sold in any shop.
17 - 49 1/38
Greater Dye of CON <Con+2 Str-2>
Greater Dye of CON <Con+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
1 - 3 41.9314%
Greater Dye of CON <Con+2 Dex-2>
Greater Dye of CON <Con+2 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2 - 4 27.9543%
Greater Dye of DEX <Dex+2 Str-2>
Greater Dye of DEX <Dex+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
2 - 6 20.9657%
Scroll: Enchant Weapon (C-Grade)
When enchanted, P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
3 - 7 1/11

Skills

Skill Level
Resist Full Magic Attack 1
Sleep 4
You are in an unconscious state that prohibits movement.
Bleed 4
Inflicts a wound that reduces HP. Effect 5.
BOSS Twister 4
HP Increase (1x) 1
MP Increase (1x) 1
Average P. Atk. 11
Average M. Atk. 11
Average P. Def. 11
Average M. Def. 11
Light Armor Type 3
Weak P. Def. and strong Evasion.
Blunt Weapons 5
Humanoids 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
Raid Boss - Level 40 1
The Lizardman mystic who rules over the Delu Lizardmen with his mighty insight and wisdom. He is said to have studied directly under Hardin. In his youth, he counseled peace with the humans, but they were blindly hostile despite his peaceful efforts. He has grown angry over the years at the human stupidity, and has declared war on any and all intruders to his tribe's territory.

Minions