Raid Boss
General Information | |||
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Type | L2RaidBoss | ||
ID | 25064 | Level | 40 |
Race | HUMANOID | Gender | MALE |
Collision Radius | 19 | Collision Height | 55 |
HP | 91937 | MP | 479 |
HP Regen | 34 | MP Regen | 1.8 |
Exp | 1269 | SP | 181264 |
Combat | |||
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Physical Attack | 236 | Magical Attack | 19 |
Physical Defence | 470 | Magical Defence | 229 |
Critical | 1 | Speed Walk / Run | 43 / 170 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | BLUNT | Attack Range | 40 |
Basic stats | |||||
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STR | 60 | DEX | 73 | CON | 57 |
INT | 76 | WIT | 70 | MEN | 80 |
Elements | |||
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Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Item Grade | Count | Chance | |
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Angelic Essence Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful. |
1 - 3 | 64% | |
Destruction Tombstone Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. |
1 | 64% | |
Moonstone Earring |
1 | 40.3267% | |
Aquastone Ring |
6 - 16 | 1/18 | |
Aquastone Necklace |
1 | 30.2577% | |
Moonstone Earring Wire A key material that Dwarves use to make a Moonstone Earring. Can be sold in any shop. |
81 - 243 | 1/7 | |
Aquastone Ring Wire A key material that Dwarves use to make the Aquastone Ring. Can be sold in any shop. |
480 - 1440 | 1/30 | |
Aquastone Necklace Chain A key material that Dwarves use to make the Aquastone Necklace. Can be sold in any shop. |
140 - 420 | 1/15 | |
Big Hammer Bestows one of the following functions: Health, Rsk. Focus or Haste. |
1 | 1/80 | |
Battle Axe Bestows one of the following functions: Anger, Rsk. Focus or Haste. |
1 | 1/80 | |
Silver Axe Bestows one of the following functions: Anger, Rsk. Focus or Haste. |
1 | 1/80 | |
Skull Graver Bestows one of the following functions: Anger, Health, or Rsk. Focus. |
1 | 1/80 | |
Heavy Doom Hammer Bestows one of the following functions: Regeneration, Mental Shield or Hold. |
1 | 1/80 | |
Crystal Staff Bestows one of the following functions: Rsk. Evasion, Mana Up, or Blessed Body. |
1 | 1/80 | |
Stick of Faith Bestows one of the following functions: Mana Up, Magic Hold or Mental Shield. |
1 | 1/80 | |
Heavy Doom Axe Bestows one of the following functions: Magic Poison, Magic Weakness, or Magic Chaos. |
1 | 1/80 | |
Big Hammer Head A key material that Dwarves use to make the Big Hammer. Can be sold in any shop. |
2 - 6 | 21.2119% | |
Battle Axe Head A key material that Dwarves use to make the Battle Axe. Can be sold in any shop. |
3 - 7 | 1/6 | |
Silver Axe Head A key material that Dwarves use to make the Silver Axe. Can be sold in any shop. |
3 - 9 | 1/7 | |
Skull Graver Head A key material that Dwarves use to make the Skull Graver. Can be sold in any shop. |
4 - 10 | 1/8 | |
Heavy Doom Hammer Head A key material that Dwarves use to make the Heavy Doom Hammer. Can be sold in any shop. |
10 - 30 | 1/23 | |
Crystal Staff Head A key material that Dwarves use to make the Crystal Staff. Can be sold in any shop. |
4 - 12 | 1/10 | |
Stick of Faith Shaft A key material that Dwarves use to make the Stick of Faith. Can be sold in any shop. |
5 - 13 | 1/11 | |
Heavy Doom Axe Blade A key material that Dwarves use to make the Heavy Doom Axe. Can be sold in any shop. |
17 - 49 | 1/38 | |
Greater Dye of CON <Con+2 Str-2> Greater Dye of CON <Con+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
1 - 3 | 41.9314% | |
Greater Dye of CON <Con+2 Dex-2> Greater Dye of CON <Con+2 Dex-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
2 - 4 | 27.9543% | |
Greater Dye of DEX <Dex+2 Str-2> Greater Dye of DEX <Dex+2 Str-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
2 - 6 | 20.9657% | |
Scroll: Enchant Weapon (C-Grade) When enchanted, P. Atk. of C-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
3 - 7 | 1/11 |
Skill Level | |
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Resist Full Magic Attack 1 |
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Sleep 4 You are in an unconscious state that prohibits movement. |
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Bleed 4 Inflicts a wound that reduces HP. Effect 5. |
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BOSS Twister 4 |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Average P. Atk. 11 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Light Armor Type 3 Weak P. Def. and strong Evasion. |
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Blunt Weapons 5 |
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Humanoids 6 They have two arms, two legs, and they walk upright. Culture and communal life varies by race. |
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Raid Boss 1 If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. |
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Raid Boss - Level 40 1 The Lizardman mystic who rules over the Delu Lizardmen with his mighty insight and wisdom. He is said to have studied directly under Hardin. In his youth, he counseled peace with the humans, but they were blindly hostile despite his peaceful efforts. He has grown angry over the years at the human stupidity, and has declared war on any and all intruders to his tribe's territory. |
NPC | Count | |
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Teruk's Escort | 1 | |
Teruk's Knight | 4 |