Vampiric Impulse +2 Time High Five
For 16 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. Increases the effect's duration by 1 second.
Skill information
skill_name | s_vampire_impulse_time2 |
skill_id | 1477 |
level | 202 |
operate_type | A2 |
magic_level | 76 |
effect | {p_vampiric_attack;80} |
is_magic | 1 |
mp_consume2 | 106 |
cast_range | -1 |
effective_range | -1 |
skill_hit_time | 2.5 |
skill_hit_cancel_time | 0.5 |
reuse_delay | 300 |
attribute | attr_none;0 |
trait | trait_none |
effect_point | 646 |
target_type | self |
affect_scope | party |
affect_limit | 0;0 |
next_action | none |
ride_state | @ride_none;@ride_strider;@ride_wyvern;@ride_wolf |
olympiad_use | 1 |
activate_rate | -1 |
basic_property | none |
abnormal_time | 16 |
abnormal_lv | 1 |
abnormal_type | instinct |
mp_consume1 | 27 |
reuse_delay_lock | 1 |
affect_range | 600 |
affect_object | friend |
icon |
Skill Levels
Vampiric Impulse Level 1 For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 60% of the standard melee damage inflicted on an enemy. |
|
Vampiric Impulse Level 2 For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 70% of the standard melee damage inflicted on an enemy. |
|
Vampiric Impulse Level 3 For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. |
Skill Enchants - Cost
|
Vampiric Impulse +1 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +2 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +3 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +4 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +5 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +6 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +7 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +8 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +9 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +10 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +11 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +12 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +13 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +14 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +15 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +16 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +17 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +18 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +19 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +20 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +21 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +22 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +23 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +24 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +25 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +26 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +27 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +28 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +29 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
|
Vampiric Impulse +30 Cost For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption. |
Skill Enchants - Time
|
Vampiric Impulse +1 Time For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
[selected] Vampiric Impulse +2 Time For 16 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +3 Time For 16 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +4 Time For 17 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +5 Time For 17 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +6 Time For 18 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +7 Time For 18 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +8 Time For 19 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +9 Time For 19 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +10 Time For 20 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +11 Time For 20 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +12 Time For 21 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +13 Time For 21 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +14 Time For 22 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +15 Time For 22 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +16 Time For 23 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +17 Time For 23 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +18 Time For 24 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +19 Time For 24 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +20 Time For 25 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +21 Time For 25 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +22 Time For 26 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +23 Time For 26 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +24 Time For 27 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +25 Time For 27 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +26 Time For 28 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +27 Time For 28 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +28 Time For 29 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +29 Time For 29 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
|
Vampiric Impulse +30 Time For 30 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. |
Skill Enchants - Recycle
|
Vampiric Impulse +1 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +2 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +3 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +4 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +5 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +6 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +7 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +8 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +9 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +10 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +11 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +12 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +13 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +14 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +15 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +16 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +17 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +18 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +19 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +20 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +21 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +22 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +23 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +24 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +25 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +26 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +27 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +28 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +29 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |
|
Vampiric Impulse +30 Recycle For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases. |