Vampiric Impulse +9 Time High Five

For 19 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration. Increases the effect's duration.

Skill information

skill_names_vampire_impulse_time9
skill_id1477
level209
operate_typeA2
magic_level78
effect{p_vampiric_attack;80}
is_magic1
mp_consume2106
cast_range-1
effective_range-1
skill_hit_time2.5
skill_hit_cancel_time0.5
reuse_delay300
attributeattr_none;0
traittrait_none
effect_point646
target_typeself
affect_scopeparty
affect_limit0;0
next_actionnone
ride_state@ride_none;@ride_strider;@ride_wyvern;@ride_wolf
olympiad_use1
activate_rate-1
basic_propertynone
abnormal_time19
abnormal_lv1
abnormal_typeinstinct
mp_consume127
reuse_delay_lock1
affect_range600
affect_objectfriend
icon skill1477

Skill Levels

Vampiric Impulse Level 1
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 60% of the standard melee damage inflicted on an enemy.
Vampiric Impulse Level 2
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 70% of the standard melee damage inflicted on an enemy.
Vampiric Impulse Level 3
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy.

Skill Enchants - Cost

Vampiric Impulse +1 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +2 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +3 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +4 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +5 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +6 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +7 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +8 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +9 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +10 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +11 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +12 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +13 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +14 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +15 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +16 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +17 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +18 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +19 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +20 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +21 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +22 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +23 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +24 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +25 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +26 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +27 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +28 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +29 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.
Vampiric Impulse +30 Cost
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Cost: Decreases MP consumption.

Skill Enchants - Time

Vampiric Impulse +1 Time
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +2 Time
For 16 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +3 Time
For 16 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +4 Time
For 17 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +5 Time
For 17 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +6 Time
For 18 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +7 Time
For 18 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +8 Time
For 19 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
[selected] Vampiric Impulse +9 Time
For 19 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +10 Time
For 20 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +11 Time
For 20 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +12 Time
For 21 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +13 Time
For 21 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +14 Time
For 22 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +15 Time
For 22 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +16 Time
For 23 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +17 Time
For 23 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +18 Time
For 24 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +19 Time
For 24 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +20 Time
For 25 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +21 Time
For 25 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +22 Time
For 26 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +23 Time
For 26 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +24 Time
For 27 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +25 Time
For 27 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +26 Time
For 28 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +27 Time
For 28 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +28 Time
For 29 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +29 Time
For 29 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.
Vampiric Impulse +30 Time
For 30 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Time: Increases duration.

Skill Enchants - Recycle

Vampiric Impulse +1 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +2 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +3 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +4 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +5 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +6 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +7 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +8 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +9 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +10 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +11 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +12 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +13 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +14 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +15 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +16 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +17 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +18 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +19 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +20 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +21 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +22 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +23 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +24 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +25 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +26 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +27 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +28 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +29 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.
Vampiric Impulse +30 Recycle
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on an enemy. Enchant Recycle: Reuse time decreases.