Skills High Five

Triple Slash ID 1
Attacks an enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
Confusion ID 2
Throws an enemy into confusion, changing their target of attack.
Power Strike ID 3
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Dash ID 4
Increases Speed by 40 for 15 seconds.
Double Sonic Slash ID 5
Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Sonic Blaster ID 6
Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
Sonic Storm ID 7
Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Sonic Focus ID 8
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
Sonic Buster ID 9
Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Summon Storm Cubic ID 10
Summons a storm cubic that inflicts damage on an enemy with magic. Consumes 4 Spirit Ore when summoning.
Trick ID 11
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Switch ID 12
Confuses an enemy, causing them to cancel their target. Requires a dagger.
Summon Siege Golem ID 13
Summons siege weapon. Summoning requires 180 Crystals: C-Grade and additionally consumes 40 Gemstones: C-Grade every minute.
Charm ID 15
Decreases an enemy's aggression toward the user by 132.
Mortal Blow ID 16
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
Force Burst ID 17
Supplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.
Aura of Hate ID 18
Uses 4312 Power to provoke nearby enemies to attack.
Double Shot ID 19
Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
Poison Recovery ID 21
Cures the user of minor poisoning.
Summon Vampiric Cubic ID 22
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore.
Burst Shot ID 24
Supplements P. Atk. with 350 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.
Summon Mechanic Golem ID 25
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15 percent of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
Unlock ID 27
There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys.
Aggression ID 28
Provokes the target to attack with 3928 Power.
Iron Punch ID 29
Attacks an enemy with 34 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
Backstab ID 30
Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Summon Phantom Cubic ID 33
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore.
Bandage ID 34
Cures minor bleeding.
Force Storm ID 35
Supplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.
Whirlwind ID 36
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Sweeper ID 42
Used on the corpses of Spoiled monsters to obtain extra items.
Remedy ID 44
Cures minor bleeding.
Divine Heal ID 45
Uses 143 Power to restore the user's HP.
Life Scavenge ID 46
Drains HP from corpses and uses it to restore your HP.
Thunder Storm ID 48
Swings a spear to attack nearby enemies with 421 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible.
Divine Strike ID 49
Inflicts holy damage on the undead with 47 Power added to M. Atk.
Focused Force ID 50
Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
Lure ID 51
Quietly lures an enemy.
Force Blaster ID 54
Discharges a powerful energy beam at an enemy with 143 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
Power Shot ID 56
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
Elemental Heal ID 58
Restores one's own HP with 71 Power.
Fake Death ID 60
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
Cure Bleeding ID 61
Heals minor bleeding.
Horror ID 65
Frightens an enemy into fleeing for 10 seconds.
Summon Life Cubic ID 67
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore.
Sacrifice ID 69
Sacrifices the user's HP to restore a target's HP with 741 Power.
Drain Health ID 70
Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Iron Will ID 72
Increases the user's M. Def. by 15% for 20 minutes.
Detect Insect Weakness ID 75
Increases the user's P. Atk. toward insects by 30% for 10 minutes.
Bear Spirit Totem ID 76
Possessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed by 30% for 5 minutes. Requires a hand-to-hand weapon.