Skills - Page 4 High Five

Seal of Ruler ID 246
Engraves the Seal of Ruler on the holy artifact which guards the castle.
Build Headquarters ID 247
Establishes a headquarters during a siege that aids in recovery and reinforcement of forces. Consumes 300 C-Grade Gemstones.
Crystallize ID 248
Makes D-Grade crystallization possible.
Weapon Mastery ID 249
Increases P. Atk. by 1.5 and M. Atk. by 1.9.
Weapon Mastery ID 250
Increases P. Atk. by 1.5 and M. Atk. by 1.9. Has a chance to absorb 10% of standard melee damage inflicted on an enemy as HP.
Robe Mastery ID 251
Increases P. Def. by 11.6 when equipped with a robe.
Light Armor Mastery ID 252
When equipped with light armor, increases P. Def. by 12.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
Heavy Armor Mastery ID 253
When equipped with heavy armor, increases P. Def. by 11.6, Casting Spd. by 71%, and Atk. Spd. by 25%.
Spoil ID 254
Imbues a monster with magic that renders it susceptible to the Sweeper skill.
Power Smash ID 255
Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible.
Accuracy ID 256
Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level.
Sword/Blunt Weapon Mastery ID 257
Increases P. Atk. by 4.5 when using a sword or blunt weapon.
Light Armor Mastery ID 258
Increases P. Def. by 11.1, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor.
Heavy Armor Mastery ID 259
Increases P. Def. by 14.8, Casting Spd. by 68%, and Atk. Spd. by 25% when equipped with heavy armor.
Hammer Crush ID 260
Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Triple Sonic Slash ID 261
Attacks an enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
Divine Blessing ID 262
Restores the target's HP with 236 Power.
Deadly Blow ID 263
Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill.
Song of Earth ID 264
Increases P. Def. of all party members by 25% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
Song of Life ID 265
Increases HP Regeneration of all party members by 20% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
Song of Water ID 266
Increases Evasion of all party members by 3 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
Song of Warding ID 267
Increases M. Def. of all party members by 30% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
Song of Wind ID 268
Increases Speed of all party members by 20 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
Song of Hunter ID 269
Increases Critical Rate of all party members by 100% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
Song of Invocation ID 270
Increases all party members' resistance to Dark attacks by 20 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts.
Dance of the Warrior ID 271
Increases P. Atk. of all party members by 12% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Inspiration ID 272
Increases Accuracy of all party members by 4 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of the Mystic ID 273
Increases M. Atk. of all party members by 20% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Fire ID 274
Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Fury ID 275
Increases Atk. Spd. of all party members by 15% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Concentration ID 276
Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Dance of Light ID 277
Increases holy P. Atk. of all party members by 20 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Summon Viper Cubic ID 278
Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 2 Spirit Ore when summoning.
Lightning Strike ID 279
Strikes an enemy with a lightning bolt that inflicts non-attribute damage with 82 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds.
Burning Fist ID 280
Hurls a Fire type iron-fist to attack the target with 517 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Soul Breaker ID 281
Hurls an iron-fist to attack the target with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical.
Puma Spirit Totem ID 282
Possessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 5 minutes. Requires a hand-to-hand weapon.
Summon Dark Panther ID 283
Summons a Dark Panther capable of agile attacks. Consumes 1 C-Grade Crystal when summoning and additionally consumes 1 at a time for 4 times. Uses 15% of acquired Exp. points.
Hurricane Assault ID 284
Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Higher Mana Gain ID 285
Increases the recovery rate when MP is being recovered by recharge.
Provoke ID 286
Provokes enemies within a wide range and decreases resistance to spear weapons by 10 for 10 seconds.
Lionheart ID 287
Increases resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute.
Guard Stance ID 288
Increases P. Def. by 121.8 and Shield Defense by 50%. MP is continuously consumed proportional to user's level.
Life Leech ID 289
Inflicts non-attribute damage on an enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.
Final Frenzy ID 290
Increases P. Atk. by 32.9 when HP is below 30%.
Final Fortress ID 291
Increases P. Def. by 116.875 when HP is below 30%.
Bison Spirit Totem ID 292
User is possessed by a Bison's soul, increasing Accuracy for 1 minute when using a hand-to-hand weapon and increasing P. Atk. by 10% and Critical Rate by 100 when HP is below 60%. If HP is below 30%, P. Atk. is increased by 30% and Critical Rate is increased by 300. Requires a hand-to-hand weapon.
Two-handed Weapon Mastery ID 293
Increases P. Atk. by 4.5 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon.
Shadow Sense ID 294
Increases Accuracy by 3 at night.
Iron Body ID 295
Environment-related damage is decreased by 40%.