Skills - Page 4 High Five
Seal of Ruler ID 246 Engraves the Seal of Ruler on the holy artifact which guards the castle. |
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Build Headquarters ID 247 Establishes a headquarters during a siege that aids in recovery and reinforcement of forces. Consumes 300 C-Grade Gemstones. |
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Crystallize ID 248 Makes D-Grade crystallization possible. |
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Weapon Mastery ID 249 Increases P. Atk. by 1.5 and M. Atk. by 1.9. |
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Weapon Mastery ID 250 Increases P. Atk. by 1.5 and M. Atk. by 1.9. Has a chance to absorb 10% of standard melee damage inflicted on an enemy as HP. |
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Robe Mastery ID 251 Increases P. Def. by 11.6 when equipped with a robe. |
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Light Armor Mastery ID 252 When equipped with light armor, increases P. Def. by 12.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%. |
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Heavy Armor Mastery ID 253 When equipped with heavy armor, increases P. Def. by 11.6, Casting Spd. by 71%, and Atk. Spd. by 25%. |
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Spoil ID 254 Imbues a monster with magic that renders it susceptible to the Sweeper skill. |
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Power Smash ID 255 Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible. |
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Accuracy ID 256 Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. |
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Sword/Blunt Weapon Mastery ID 257 Increases P. Atk. by 4.5 when using a sword or blunt weapon. |
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Light Armor Mastery ID 258 Increases P. Def. by 11.1, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor. |
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Heavy Armor Mastery ID 259 Increases P. Def. by 14.8, Casting Spd. by 68%, and Atk. Spd. by 25% when equipped with heavy armor. |
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Hammer Crush ID 260 Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
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Triple Sonic Slash ID 261 Attacks an enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. |
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Divine Blessing ID 262 Restores the target's HP with 236 Power. |
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Deadly Blow ID 263 Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
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Song of Earth ID 264 Increases P. Def. of all party members by 25% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts. |
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Song of Life ID 265 Increases HP Regeneration of all party members by 20% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts. |
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Song of Water ID 266 Increases Evasion of all party members by 3 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts. |
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Song of Warding ID 267 Increases M. Def. of all party members by 30% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts. |
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Song of Wind ID 268 Increases Speed of all party members by 20 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts. |
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Song of Hunter ID 269 Increases Critical Rate of all party members by 100% for 2 minutes. Increases MP consumption when singing while song/dance effect lasts. |
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Song of Invocation ID 270 Increases all party members' resistance to Dark attacks by 20 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts. |
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Dance of the Warrior ID 271 Increases P. Atk. of all party members by 12% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Dance of Inspiration ID 272 Increases Accuracy of all party members by 4 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Dance of the Mystic ID 273 Increases M. Atk. of all party members by 20% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Dance of Fire ID 274 Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Dance of Fury ID 275 Increases Atk. Spd. of all party members by 15% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Dance of Concentration ID 276 Decreases all party members' magic cancel damage by 40 and increases Casting Spd. by 30% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Dance of Light ID 277 Increases holy P. Atk. of all party members by 20 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Summon Viper Cubic ID 278 Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 2 Spirit Ore when summoning. |
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Lightning Strike ID 279 Strikes an enemy with a lightning bolt that inflicts non-attribute damage with 82 Power added to M. Atk., and immobilizes him/her for 15 seconds and then paralyzes for 10 seconds. |
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Burning Fist ID 280 Hurls a Fire type iron-fist to attack the target with 517 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible. |
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Soul Breaker ID 281 Hurls an iron-fist to attack the target with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. |
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Puma Spirit Totem ID 282 Possessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 5 minutes. Requires a hand-to-hand weapon. |
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Summon Dark Panther ID 283 Summons a Dark Panther capable of agile attacks. Consumes 1 C-Grade Crystal when summoning and additionally consumes 1 at a time for 4 times. Uses 15% of acquired Exp. points. |
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Hurricane Assault ID 284 Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Higher Mana Gain ID 285 Increases the recovery rate when MP is being recovered by recharge. |
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Provoke ID 286 Provokes enemies within a wide range and decreases resistance to spear weapons by 10 for 10 seconds. |
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Lionheart ID 287 Increases resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute. |
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Guard Stance ID 288 Increases P. Def. by 121.8 and Shield Defense by 50%. MP is continuously consumed proportional to user's level. |
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Life Leech ID 289 Inflicts non-attribute damage on an enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP. |
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Final Frenzy ID 290 Increases P. Atk. by 32.9 when HP is below 30%. |
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Final Fortress ID 291 Increases P. Def. by 116.875 when HP is below 30%. |
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Bison Spirit Totem ID 292 User is possessed by a Bison's soul, increasing Accuracy for 1 minute when using a hand-to-hand weapon and increasing P. Atk. by 10% and Critical Rate by 100 when HP is below 60%. If HP is below 30%, P. Atk. is increased by 30% and Critical Rate is increased by 300. Requires a hand-to-hand weapon. |
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Two-handed Weapon Mastery ID 293 Increases P. Atk. by 4.5 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon. |
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Shadow Sense ID 294 Increases Accuracy by 3 at night. |
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Iron Body ID 295 Environment-related damage is decreased by 40%. |