Chameleon Rest ID 296 Allows you to sit and rest while being protected from a monster's pre-emptive attack. MP will be consumed continuously. |
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Duelist Spirit ID 297 Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP. |
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Rabbit Spirit Totem ID 298 Becomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 5 minutes. Requires a hand-to-hand weapon. |
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Summon Wild Hog Cannon ID 299 Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 70 Crystals: B-Grade and an additional 20 Gemstones: B-Grade per minute. |
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Summon Big Boom ID 301 Summons a Big Boom that self-destructs by explosion. Summoning it requires 3 Crystals: D-Grade. Afterwards 5 additional crystals will be consumed at a regular interval for 4 times. 30 percent of acquired Exp will be consumed. |
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Spoil Festival ID 302 Causes Spoil around an enemy. |
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Soul of Sagittarius ID 303 Increases the user's Max MP by 10% for 20 minutes. |
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Song of Vitality ID 304 Increases Max HP of all party members by 30% for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. |
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Song of Vengeance ID 305 For 2 minutes, gives a party member the ability to transfer 20% of received standard short-range damage back to an enemy. Additionally increases MP consumption when singing while song/dance is in effect. |
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Song of Flame Guard ID 306 Increases party members' resistance to Fire by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. |
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Dance of Aqua Guard ID 307 Increases party members' resistance to Water by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Song of Storm Guard ID 308 Increases party members' resistance to Wind by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. |
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Dance of Earth Guard ID 309 Increases party members' resistance to Earth by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Dance of the Vampire ID 310 For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on an enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Dance of Protection ID 311 For 2 minutes, gives all party members the ability to decrease by 30 any environment-related damage received. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. |
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Vicious Stance ID 312 Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. |
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Snipe ID 313 For 2 minutes, increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. |
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Fatal Counter ID 314 Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. |
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Crush of Doom ID 315 Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
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Aegis ID 316 Enables Shield Defense in all directions. |
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Focus Attack ID 317 When using a spear, allows user to attack a single enemy with increases in Accuracy of 2 and Critical Damage of 10%. |
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Aegis Stance ID 318 Enables Shield Defense from all directions and decreases Shield Defense by 30%. |
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Agile Movement ID 319 Increases Accuracy by 2 and Speed by 5 when equipped with light armor. |
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Wrath ID 320 A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. |
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Blinding Blow ID 321 Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
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Shield Fortress ID 322 Shield Defense. increases by 446. Continuously consumes MP proportionately to the user's level. |
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Quiver of Arrow: A Grade ID 323 Summons between 700 and 2800 Mithril arrows. Consumes 1 A-Grade Crystal. |
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Quiver of Arrow: S Grade ID 324 Summons between 900 and 3600 arrows of light. Consumes 1 S-Grade Crystal. |
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Strider Siege Assault ID 325 Uses 15005 Power to attack a castle's gate. Can be used while mounted on a Strider. Consumes 5 Spirit Ore. |
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Build Advanced Headquarters ID 326 Constructs a high quality encampment that possesses double HP of a standard encampment and assist clan member recovery and battle additions during castle sieges. Consumes 300 C-Grade Gemstones. |
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Wyvern Aegis ID 327 For 9 seconds, increases P. Def. by 7000, M. Def. by 6000 and resistance to buff-canceling attacks by 100%. Can be used while mounted on a Wyvern. Consumes 20 Spirit Ore. |
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Wisdom ID 328 Increases resistance to Hold, Sleep and Mental attacks by 20. |
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Health ID 329 Increases resistance to poison and Bleed attacks by 20. |
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Skill Mastery ID 330 Depending on user's STR, the re-use time resets or the duration doubles. |
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Skill Mastery ID 331 Depending on user's INT, the re-use time resets or the duration doubles. |
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Extra Inventory ID 332 Increases inventory slots by 1. |
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Extra Sales Slots ID 333 Increases private store transaction slots by 1. |
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Focus Skill Mastery ID 334 Increases Skill Mastery skill rate by 100%. Continuously consumes MP proportionately to the user's level. |
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Fortitude ID 335 Increases resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. |
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Arcane Wisdom ID 336 Maximizes magic efficiency by decreasing MP consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second. |
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Arcane Power ID 337 Maximizes magic efficiency by increasing M. Atk. by 30% and MP consumption by 10%. Every second, 50 HP is consumed. |
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Arcane Agility ID 338 Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP consumption by 10%, and by decreasing magic re-use time by 10%. 50 HP is consumed per second. |
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Parry Stance ID 339 Blocks an attack using a weapon. Increases P. Def. by 25% and M. Def. by 25%. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. |
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Riposte Stance ID 340 Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to an enemy, and reflects buff/de-buff with 30% probability. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level. |
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Touch of Life ID 341 Gives a divine blessing by sacrificing oneself. Restores HP by 50%, and for 2 minutes, increases resistance to buff cancel attacks by 100%, resistance to de-buff attacks by 30%, and the power of received HP recovery magic by 30%. Restores 50 HP every second. |
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Touch of Death ID 342 Sacrifices oneself to pronounce an Dark curse on an enemy. Cancels up to 5 buffs with 25% probability and consumes 90% CP. For 2 minutes, decreases Max CP by 90% and the power of received HP recovery magic by 30%. Increases susceptibility to de-buff by 30%. |
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Lethal Shot ID 343 Shoots an arrow that is aimed at a vital spot. Attacks an enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit. Half Kill. Critical. |
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Lethal Blow ID 344 Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
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Sonic Rage ID 345 Attacks an enemy with a devastating burst of energy. Requires a dualsword. Possible up to stage 8. Over-hit and critical hit are possible. |
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Raging Force ID 346 Attacks an enemy with a devastating burst of wind energy. Requires a hand-to-hand weapon. Possible up to stage 8. Over-hit and critical hit are possible. |