General Information | |||
---|---|---|---|
Type | L2Pet | ||
ID | 1568 | Level | 55 |
Race | ELEMENTAL | Gender | MALE |
Collision Radius | 15.3 | Collision Height | 16.6 |
HP | 1673 | MP | 890 |
HP Regen | 7 | MP Regen | 2.4 |
Exp | 0 | SP | 0 |
Combat | |||
---|---|---|---|
Physical Attack | 388 | Magical Attack | 265 |
Physical Defence | 224 | Magical Defence | 164 |
Critical | 4 | Speed Walk / Run | 20 / 180 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | FIST | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 38 | DEX | 30 | CON | 40 |
INT | 26 | WIT | 20 | MEN | 25 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Skill Level | |
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Improved Combat 1 Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%. |
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Improved Condition 1 Combines maximum HP increase and Max MP increase to have more advanced mental and physical power. For 40 minutes, increases Max HP by 35% and Max MP by 35%. |
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Improved Critical Attack 1 Combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. For 40 minutes, increases Critical Rate by 30% and Critical Damage by 35%. |
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Improved Movement 1 Combines Spd. increase and Evasion increase to have more advanced movement increase effect. For 40 minutes, increases Speed by 33 and Evasion by 4. |
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Chant of Blood Awakening 1 Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. For 40 minutes, increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on an enemy. |
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Summoned Monster Magic Protection 1 |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Average P. Atk. 11 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Standard Type 2 |
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Bare Hands 1 |
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Spirits 7 They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. |
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Pet Haste 2 Temporarily increases Atk. Spd. Effect 2. |
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Pet Vampiric Rage 4 Provides the ability to recover HP temporarily by damaging an enemy, excluding damage caused by skills and ranged attacks. Effect 4. |
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Pet Blessed Body 6 Increases maximum HP temporarily. Effect 6. |
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Pet Wind Walk 2 Increases Speed temporarily. Effect 2. |
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Pet Greater Heal 1 Recovers HP and increases HP recovery bonus in an instant. Power 50. Effect 1. |
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Pet Might 3 Increases attacking power temporarily. Effect 3. |
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Pet Shield 3 Increases defense power temporarily. Effect 3. |
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Pet Focus 3 Temporarily increase the probability of Critical attack power. Effect 3. |
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Pet Death Whisper 3 Temporarily increase the Critical attack power. Effect 3. |
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Pet Battle Heal 1 Quickly recovers HP. Power 91. |
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Buff Control 1 Limits to prevent a buff upon the master. |
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Piercing Attack 1 A powerful stab pierces the target. |
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Whirlwind 1 Caster spins rapidly, targeting nearby enemies. |
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Lance Smash 1 Flourishes a lance and frontally attacks enemies. |
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Battle Cry 1 Utters a battle cry that increases one's own P. Atk., P. Def. and M. Def. |
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Switch State 1 The pet's condition changes. |
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Critical Seduction 1 Increases party members' Max HP by 30%, Max MP by 30%, Max CP by 30%, physical P. Def. by 30%, magic M. Def. by 30%, Speed by 20%, and physical P. Atk. by 10%, and decreases MP consumption during skill use by 15% for 20 minutes. Reuse delay 40 minutes. Consumes 10 Rose Essence during skill use. |
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Mesmerization 1 The state in which you are mesmerized upon seduction. You won't be cast with Critical Seduction for 40 minutes. |