General Information | |||
---|---|---|---|
Type | L2Monster | ||
ID | 20246 | Level | 58 |
Race | BEAST | Gender | MALE |
Collision Radius | 17 | Collision Height | 46 |
HP | 1829 | MP | 977 |
HP Regen | 7 | MP Regen | 2.4 |
Exp | 2 | SP | 590 |
Combat | |||
---|---|---|---|
Physical Attack | 443 | Magical Attack | 302 |
Physical Defence | 238 | Magical Defence | 158 |
Critical | 8 | Speed Walk / Run | 70 / 174 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | DAGGER | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
933 - 1900 | 100% | |
Common Item - Adamantite Earring Adamantite Earring with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/22 | |
Adamantite Earring Gemstone Main ingredient definitely required for a Dwarf to make admantite earrings. Can also be sold at ordinary shops. |
1 | 29.1581% | |
Common Item - Adamantite Necklace Adamantite Necklace with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/29 | |
Adamantite Necklace Chain Main ingredient definitely required for a Dwarf to make admantite necklace. Can also be sold at ordinary shops. |
1 | 21.559% | |
Common Item - Adamantite Ring Adamantite Ring with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/15 | |
Adamantite Ring Wire Main ingredient definitely required for a Dwarf to make admantite ring. Can also be sold at ordinary shops. |
1 | 34.4424% | |
Iron Ore A material used to make Dwarven items. Can be sold in any shop. |
1 | 31.3398% | |
Stem A material used to make Dwarven items. Can be sold in any shop. |
1 | 62.6796% | |
Steel A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/32 | |
Durable Metal Plate Material used by a Dwarf to make an item. It can be sold at a regular store. |
1 | 1/239 | |
Asofe Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/96 | |
Recipe: Hell Knife (60%) For Dwarves only. The recipe for a Hell Knife. Requires Create Item - Skill Level 6. The success rate is 60%. |
1 | 1/2770 | |
Recipe: Sealed Doom Boots (100%) For Dwarves only. The recipe for the sealed Doom Boots. Requires Create Item - Skill Level 7. The success rate is 100%. |
1 | 1/257 | |
Recipe: Blue Wolf Gaiters (100%) For Dwarves only. The recipe for the Blue Wolf Gaiters. Requires Create Item - Skill Level 7. The success rate is 100%. |
1 | 1/641 | |
Life Stone - Level 58 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 and above. |
1 | 1/160 | |
Mid-Grade Life Stone - Level 58 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 and above. |
1 | 1/638 | |
High-Grade Life Stone - Level 58 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 and above. |
1 | 1/6369 | |
Top-Grade Life Stone - Level 58 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 and above. |
1 | 1/33333 |
Item Grade | Count | Chance | |
---|---|---|---|
Divine Gloves Pattern A key material for Dwarves to make Divine Gloves. Can be sold in any shop. |
1 | 1/8 | |
Adamantite Earring Gemstone Main ingredient definitely required for a Dwarf to make admantite earrings. Can also be sold at ordinary shops. |
1 | 1/8 | |
Scroll: Enchant Weapon (B-Grade) When enchanted, P. Atk. of B-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 3. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 4. P. Atk. of bow weapons increases by 6. M. Atk. of all weapons increases by 3. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
1 | 1/1058 |
Skill Level | |
---|---|
NPC Strike 5 |
|
HP Increase (1x) 1 |
|
MP Increase (1x) 1 |
|
Slightly Strong P. Atk. 12 |
|
Slightly Strong M. Atk. 12 |
|
Slightly Weak P. Def. 10 |
|
Slightly Weak M. Def. 10 |
|
Standard Type 2 |
|
Daggers 7 |
|
Beasts 3 They are animals who prey on humanoids for food. Some of them are mythological creatures that existed before the origins of humanity. |