General Information | |||
---|---|---|---|
Type | L2Monster | ||
ID | 20651 | Level | 60 |
Race | CONSTRUCT | Gender | MALE |
Collision Radius | 11 | Collision Height | 32 |
HP | 1933 | MP | 1037 |
HP Regen | 7 | MP Regen | 2.4 |
Exp | 3 | SP | 853 |
Combat | |||
---|---|---|---|
Physical Attack | 481 | Magical Attack | 329 |
Physical Defence | 248 | Magical Defence | 165 |
Critical | 1 | Speed Walk / Run | 80 / 170 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | BLUNT | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
1320 - 2684 | 100% | |
Great Sword Bestows one of the following functions: Health, Critical Damage or Focus. |
1 | 1/570 | |
Great Sword Blade Main ingredient definitely required for a Dwarf to Great Sword. Can also be sold at ordinary shops. |
1 | 33.5041% | |
Keshanberk Bestows one of the following functions: Guidance, Focus or Back Blow |
1 | 1/570 | |
Keshanberk Blade Main ingredient definitely required for a Dwarf to make Keshanberk. Can also be sold at ordinary shops. |
1 | 32.985% | |
Sword of Valhalla Bestows one of the following functions: Acumen, Magic Weakness or Magic Regeneration. |
1 | 1/570 | |
Sword of Valhalla Blade Main ingredient definitely required for a Dwarf to make Sword of Valhalla. Can also be sold at ordinary shops. |
1 | 32.985% | |
Animal Skin A material used to make Dwarven items. Can be sold in any shop. |
1 | 44.6028% | |
Animal Bone A material used to make Dwarven items. Can be sold in any shop. |
1 | 44.6028% | |
Leather A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/13 | |
Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/85 | |
Enria Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/179 | |
Scroll: Enchant Armor (B-Grade) Increases P. Def. of B-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
1 | 1/1196 | |
Recipe: Sealed Blue Wolf Boots (100%) For Dwarves only. The recipe for a sealed Blue Wolf Boots. Requires Create Item - Skill Level 7. The success rate is 100%. |
1 | 1/240 | |
Recipe: Sealed Doom Gloves (100%) For Dwarves only. The recipe for a Sealed Doom Gloves. Requires Create Item - Skill Level 7. The success rate is 100%. |
1 | 1/240 | |
Life Stone - Level 61 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/179 | |
Mid-Grade Life Stone - Level 61 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/717 | |
High-Grade Life Stone - Level 61 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/7194 | |
Top-Grade Life Stone - Level 61 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 and above. |
1 | 1/37037 |
Item Grade | Count | Chance | |
---|---|---|---|
Adamantite Ring Wire Main ingredient definitely required for a Dwarf to make admantite ring. Can also be sold at ordinary shops. |
1 | 20.685% | |
Recipe: Staff of Evil Spirits (100%) For Dwarves only. Requires Create Item - Skill Level 7. The success rate is 100%. |
1 | 1/392 | |
Adamantite Ring Wire Main ingredient definitely required for a Dwarf to make admantite ring. Can also be sold at ordinary shops. |
1 | 20.685% |
Skill Level | |
---|---|
HP Increase (2x) 10 |
|
MP Increase (1x) 1 |
|
Slightly Weak P. Atk. 10 |
|
Slightly Weak M. Atk. 10 |
|
Slightly Strong P. Def. 12 |
|
Slightly Strong M. Def. 12 |
|
Standard Type 2 |
|
Blunt Weapons 5 |
|
Magic Creatures 2 The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. |