General Information | |||
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Type | L2Monster | ||
ID | 21264 | Level | 58 |
Race | DIVINE | Gender | MALE |
Collision Radius | 13 | Collision Height | 26 |
HP | 1829 | MP | 977 |
HP Regen | 7 | MP Regen | 2.4 |
Exp | 4 | SP | 933 |
Combat | |||
---|---|---|---|
Physical Attack | 443 | Magical Attack | 302 |
Physical Defence | 238 | Magical Defence | 174 |
Critical | 4 | Speed Walk / Run | 50 / 160 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 53 | Defence Dark | -13 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
1704 - 3471 | 100% | |
Kris Bestows one of the following functions: Evasion, Focus, or Back Blow. |
1 | 1/378 | |
Kris Edge Main ingredient definitely required for a Dwarf to make a Kris. Can also be sold at ordinary shops. |
1 | 49.7357% | |
Hell Knife Bestows one of the following functions: Mental Shield, Magic Weakness or Magic Regeneration. |
1 | 1/378 | |
Hell Knife Edge Main ingredient definitely required for a Dwarf to make Hell Knife. Can also be sold at ordinary shops. |
1 | 49.7357% | |
Iron Ore A material used to make Dwarven items. Can be sold in any shop. |
1 | 29.4222% | |
Stem A material used to make Dwarven items. Can be sold in any shop. |
1 | 58.8443% | |
Steel A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/34 | |
Durable Metal Plate Material used by a Dwarf to make an item. It can be sold at a regular store. |
1 | 1/255 | |
Asofe Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/102 | |
Recipe: Full Plate Armor For Dwarves only. The recipe for a Full Plate Armor. Requires Create Item - Skill Level 6. The success rate is 100%. |
1 | 1/789 | |
Life Stone - Level 58 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 and above. |
1 | 1/170 | |
Mid-Grade Life Stone - Level 58 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 and above. |
1 | 1/680 | |
High-Grade Life Stone - Level 58 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 and above. |
1 | 1/6803 | |
Top-Grade Life Stone - Level 58 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 and above. |
1 | 1/34483 | |
Greater Healing Potion A magical potion that quickly restores HP. Its effect lasts for 15 seconds. |
1 | 1/15 |
Item Grade | Count | Chance | |
---|---|---|---|
Recipe: Necklace of Seal For Dwarves only. The recipe for a Necklace of Seal. Requires Create Item - Skill Level 6. The success rate is 100%. |
1 | 1/13 | |
Earring of Seal Gemstone A key material that Dwarves use to make an Earring of Seal. Can be sold in any shop. |
1 | 24.2396% | |
Recipe: Nassen's Earring For Dwarves only. The recipe for Nassen's earrings. Requires Create Item - Skill Level 6. The success rate is 100%. |
1 | 1/10 |
Skill Level | |
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NPC Strike 6 |
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Critical Damage 1 Provides powerful critical attack capability. |
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Critical Chance 1 Increased critical attack rate. |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Average P. Atk. 11 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Light Armor Type 3 Weak P. Def. and strong Evasion. |
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One-handed Sword 3 |
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Angels 8 These creatures of the heavenly realm or the race posses sacred blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods' will in reality. |
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Short-Range Physical Attack Weakness 6 Renders target vulnerable to short-range physical attacks. |