General Information | |||
---|---|---|---|
Type | L2Monster | ||
ID | 21290 | Level | 71 |
Race | ANIMAL | Gender | MALE |
Collision Radius | 15 | Collision Height | 39 |
HP | 2493 | MP | 1378 |
HP Regen | 9 | MP Regen | 3 |
Exp | 2 | SP | 1010 |
Combat | |||
---|---|---|---|
Physical Attack | 710 | Magical Attack | 485 |
Physical Defence | 301 | Magical Defence | 220 |
Critical | 4 | Speed Walk / Run | 36 / 155 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
1391 - 2835 | 100% | |
Common Item - Tallum Blade Tallum Blade with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/40 | |
Tallum Blade Edge An essential ingredient needed by a Dwarf to make a Tallum Blade. It can be sold at a regular store. |
1 | 30.8105% | |
Common Item - Elemental Sword Elemental Sword with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/40 | |
Elemental Sword Edge An essential ingredient needed by a Dwarf to make an Elemental Sword. It can be sold at a regular store. |
1 | 30.8105% | |
Common Item - Inferno Master Inferno Master with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/40 | |
Infernal Master Blade A vital material used by Dwarves to make an Infernal Master. Available at any shop. |
1 | 30.9% | |
Animal Bone A material used to make Dwarven items. Can be sold in any shop. |
1 | 46.1368% | |
Animal Skin A material used to make Dwarven items. Can be sold in any shop. |
1 | 46.1368% | |
Coarse Bone Powder A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/22 | |
Stone of Purity A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/43 | |
Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/332 | |
Recipe: Tallum Glaive(60%) For Dwarves only. The recipe for a Tallum Glaive. Requires Create Item - Skill Level 8. The success rate is 60%. |
1 | 1/7813 | |
Life Stone - Level 67 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/260 | |
Mid-Grade Life Stone - Level 67 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/1041 | |
High-Grade Life Stone - Level 67 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/10417 | |
Top-Grade Life Stone - Level 67 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/50000 |
Item Grade | Count | Chance | |
---|---|---|---|
Scroll: Enchant Armor (A-Grade) Increases P. Def. of A-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
1 | 1/426 | |
Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/41 | |
Stone of Purity A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/5 |
Skill Level | |
---|---|
NPC Strike 7 |
|
HP Increase (1x) 1 |
|
MP Increase (1x) 1 |
|
Average P. Atk. 11 |
|
Average M. Atk. 11 |
|
Average P. Def. 11 |
|
Average M. Def. 11 |
|
Standard Type 2 |
|
One-handed Sword 4 |
|
Animals 4 These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. |
|
NPC High Level 2 |
|
Short-Range Physical Attack Weakness 6 Renders target vulnerable to short-range physical attacks. |