General Information | |||
---|---|---|---|
Type | L2Monster | ||
ID | 21294 | Level | 68 |
Race | ANIMAL | Gender | MALE |
Collision Radius | 17 | Collision Height | 34 |
HP | 2346 | MP | 1282 |
HP Regen | 8 | MP Regen | 2.7 |
Exp | 4 | SP | 1598 |
Combat | |||
---|---|---|---|
Physical Attack | 646 | Magical Attack | 441 |
Physical Defence | 286 | Magical Defence | 191 |
Critical | 4 | Speed Walk / Run | 45 / 185 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
2269 - 4612 | 100% | |
Common Item - Tallum Blade Tallum Blade with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/40 | |
Tallum Blade Edge An essential ingredient needed by a Dwarf to make a Tallum Blade. It can be sold at a regular store. |
1 | 30.8105% | |
Common Item - Elemental Sword Elemental Sword with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/40 | |
Elemental Sword Edge An essential ingredient needed by a Dwarf to make an Elemental Sword. It can be sold at a regular store. |
1 | 30.8105% | |
Common Item - Inferno Master Inferno Master with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/40 | |
Infernal Master Blade A vital material used by Dwarves to make an Infernal Master. Available at any shop. |
1 | 30.9% | |
Iron Ore A material used to make Dwarven items. Can be sold in any shop. |
1 | 46.2693% | |
Stem A material used to make Dwarven items. Can be sold in any shop. |
1 - 3 | 46.2693% | |
Steel A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/22 | |
Durable Metal Plate Material used by a Dwarf to make an item. It can be sold at a regular store. |
1 | 1/162 | |
Asofe Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/65 | |
Recipe: Elysian(60%) For Dwarves only. The recipe for an Elysian. Requires Create Item - Skill Level 8. The success rate is 60%. |
1 | 1/5848 | |
Life Stone - Level 67 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/195 | |
Mid-Grade Life Stone - Level 67 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/778 | |
High-Grade Life Stone - Level 67 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/7752 | |
Top-Grade Life Stone - Level 67 The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 and above. |
1 | 1/37037 |
Item Grade | Count | Chance | |
---|---|---|---|
Sealed Dark Crystal Robe Fabric An essential ingredient needed by a Dwarf to make a Sealed Dark Crystal Robe. It can be sold at a regular store. |
1 | 1/29 | |
Recipe: Soul Bow(60%) For Dwarves only. The recipe for a Soul Bow. Requires Create Item - Skill Level 8. The success rate is 60%. |
1 | 1/471 | |
Sealed Tallum Stockings Fabric An essential ingredient needed by a Dwarf to make Sealed Tallum Stockings. It can be sold at a regular store. |
1 | 1/13 |
Skill Level | |
---|---|
NPC Strike 6 |
|
HP Increase (2x) 10 |
|
MP Increase (1x) 1 |
|
Average P. Atk. 11 |
|
Average M. Atk. 11 |
|
Average P. Def. 11 |
|
Average M. Def. 11 |
|
Standard Type 2 |
|
One-handed Sword 3 |
|
Animals 4 These general animals are hunted by humanoids. They sometimes attack humanoids, but only to defend themselves or their territory. |