General Information | |||
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Type | L2Monster | ||
ID | 22258 | Level | 79 |
Race | ELEMENTAL | Gender | FEMALE |
Collision Radius | 12 | Collision Height | 27 |
HP | 3128 | MP | 1641 |
HP Regen | 9 | MP Regen | 3 |
Exp | 2 | SP | 1434 |
Combat | |||
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Physical Attack | 930 | Magical Attack | 635 |
Physical Defence | 337 | Magical Defence | 247 |
Critical | 4 | Speed Walk / Run | 60 / 160 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
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STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
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Attack Type | none | Power | - |
Defence Fire | 30 | Defence Water | 90 |
Defence Wind | 60 | Defence Earth | 60 |
Defence Holy | 60 | Defence Dark | 60 |
Item Grade | Count | Chance | |
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Adena |
1821 - 3717 | 100% | |
Common Item - Dragon Slayer Dragon Slayer with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/51 | |
Dragon Slayer Edge An essential ingredient needed by a Dwarf to make a Dragon Slayer. It can be sold at a regular store. |
1 | 30.3693% | |
Common Item - Sword of Miracles Sword of Miracles with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/51 | |
Sword of Miracles Edge An essential ingredient needed by a Dwarf to make a Sword of Miracles. It can be sold at a regular store. |
1 | 33.3577% | |
Common Item - Dark Legion's Edge Dark Legion's Edge with limited enhancement options. Enchantment, soul storing and augmenting are impossible. |
1 | 1/51 | |
Dark Legion's Edge Blade An essential ingredient needed by a Dwarf to make a Dark Legion's Edge. It can be sold at a regular store. |
1 | 30.3693% | |
Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1 | 29.6124% | |
Mold Glue Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 28.1318% | |
Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/14 | |
Thons Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 28.1318% | |
Scroll: Enchant Weapon (S-Grade) When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
1 | 1/2959 | |
Fire Stone The power of fire increases by 5 when given to a weapon. The power of fire increases by 6 and the water resistance becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute enhancing are possible. Opposite attributes cannot be endowed together. |
1 | 1/15 |
Item Grade | Count | Chance | |
---|---|---|---|
Recipe: Spiritshot S For Dwarves only. The recipe for the Spiritshot Grade S. Requires Create Item - Skill Level 8. The success rate is 100%. |
1 | 1/829 | |
Sealed Robe of Nightmare Fabric An essential ingredient needed by a Dwarf to make a Sealed Robe of Nightmare. It can be sold at a regular store. |
1 | 1/82 | |
Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/11 |
Skill Level | |
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Decrease Speed 9 Instantly reduces Speed. Effect 2. |
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Greater Resist Hold 1 Very resistant to Hold attack. |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Average P. Atk. 11 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Standard Type 2 |
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One-handed Sword 3 |
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Spirits 7 They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth. |
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Higher Resist Bow/Crossbow Weapons 1 Highly resistant to Bow/Crossbow attacks. |
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NPC Frost Wall 9 |
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Sickness 1 Temporary illness that makes you queasy and blurs your vision. |
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Water Attacks 1 Strong against the element of water. |
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Physical Short-range Weakness 1 NPC Physical weakness |