General Information | |||
---|---|---|---|
Type | L2Monster | ||
ID | 22282 | Level | 81 |
Race | HUMANOID | Gender | MALE |
Collision Radius | 25 | Collision Height | 33 |
HP | 3462 | MP | 1709 |
HP Regen | 9 | MP Regen | 3 |
Exp | 4 | SP | 2932 |
Combat | |||
---|---|---|---|
Physical Attack | 1012 | Magical Attack | 691 |
Physical Defence | 346 | Magical Defence | 253 |
Critical | 4 | Speed Walk / Run | 60 / 170 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 10 | Defence Water | 90 |
Defence Wind | 40 | Defence Earth | 40 |
Defence Holy | 40 | Defence Dark | 40 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
3707 - 7592 | 100% | |
Sealed Leather Armor of Nightmare Sealed Leather Armor of Nightmare. The blacksmith in a village can release the seal on this item. |
1 | 1/298 | |
Sealed Leather Armor of Nightmare Fabric An essential ingredient needed by a Dwarf to make Sealed Leather Armor of Nightmare. It can be sold at a regular store. |
1 | 49.6648% | |
Sealed Majestic Leather Armor Sealed Majestic Leather Armor. The blacksmith in a village can release the seal on this item. |
1 | 1/298 | |
Sealed Majestic Leather Armor Fabric An essential ingredient needed by a Dwarf to make Sealed Majestic Leather Armor. It can be sold at a regular store. |
1 | 49.6648% | |
Iron Ore A material used to make Dwarven items. Can be sold in any shop. |
1 - 3 | 45.1647% | |
Stem A material used to make Dwarven items. Can be sold in any shop. |
4 - 12 | 33.8735% | |
Steel A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/7 | |
Durable Metal Plate Material used by a Dwarf to make an item. It can be sold at a regular store. |
1 | 1/55 | |
Asofe Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/22 | |
Scroll: Enchant Weapon (S-Grade) When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
1 | 1/18519 | |
Fire Stone The power of fire increases by 5 when given to a weapon. The power of fire increases by 6 and the water resistance becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute enhancing are possible. Opposite attributes cannot be endowed together. |
1 | 1/92 |
Item Grade | Count | Chance | |
---|---|---|---|
Tallum Glaive Edge An essential ingredient needed by a Dwarf to make a Tallum Glaive. It can be sold at a regular store. |
1 | 1/66 | |
Durable Metal Plate Material used by a Dwarf to make an item. It can be sold at a regular store. |
1 | 1/14 | |
Asofe Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/5 |
Skill Level | |
---|---|
NPC Wild Sweep 10 |
|
HP Increase (4x) 12 |
|
MP Increase (1x) 1 |
|
Average P. Atk. 11 |
|
Average M. Atk. 11 |
|
Average P. Def. 11 |
|
Average M. Def. 11 |
|
Standard Type 2 |
|
One-handed Sword 3 |
|
Humanoids 6 They have two arms, two legs, and they walk upright. Culture and communal life varies by race. |
|
Dark Attacks 1 Strong against the dark elemental. |