Raid Boss
General Information | |||
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Type | L2RaidBoss | ||
ID | 25152 | Level | 35 |
Race | DEMONIC | Gender | MALE |
Collision Radius | 28 | Collision Height | 75 |
HP | 69450 | MP | 403 |
HP Regen | 27 | MP Regen | 1.8 |
Exp | 1561 | SP | 144137 |
Combat | |||
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Physical Attack | 164 | Magical Attack | 13 |
Physical Defence | 410 | Magical Defence | 200 |
Critical | 4 | Speed Walk / Run | 80 / 170 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | FIST | Attack Range | 40 |
Basic stats | |||||
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STR | 60 | DEX | 73 | CON | 57 |
INT | 76 | WIT | 70 | MEN | 80 |
Elements | |||
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Attack Type | UNHOLY | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | -13 | Defence Dark | 189 |
Item Grade | Count | Chance | |
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Sage's Rag One-piece upper and lower body armor. Additional lower body armor cannot be worn while wearing this. |
1 | 29.0162% | |
Sage's Rag Lining A key material that Dwarves use to make a Sage's Rag. Can be sold in any shop. |
12 - 36 | 70.9838% | |
Scallop Jamadhr |
1 | 29.5049% | |
Scallop Jamadhr Edge A key material that Dwarves use to make the Scallop Jamadhr. Can be sold in any shop. |
12 - 36 | 70.4951% | |
Greater Dye of DEX <Dex+2 Con-2> Greater Dye of DEX <Dex+2 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
1 - 3 | 39.8482% | |
Greater Dye of INT <Int+2 Men-2> Greater Dye of INT <Int+2 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
2 - 4 | 26.5655% | |
Greater Dye of INT <Int+2 Wit-2> Greater Dye of INT <Int+2 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
2 - 6 | 1/5 | |
Blessed Scroll: Enchant Armor (C-Grade) Increases P. Def. of C-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
1 | 1/7 |
Skill Level | |
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Resist Full Magic Attack 1 |
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Poison 3 A toxin that gradually reduces HP. Effect 4. |
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Hold 3 You are immobilized, as if rooted to the ground by an unseen force. |
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BOSS HP Drain 3 |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Average P. Atk. 11 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Standard Type 2 |
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Bare Hands 1 |
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Demons 9 This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. |
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Raid Boss 1 If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. |
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Raid Boss - Level 35 1 A low level devil mistakenly summoned by Shaman King Selu. Due to the forced summoning, he lost the way to return to his original place. Concealing his identity, he attacks travelers passing by and collects their souls in order to gain the power to return. |
NPC | Count | |
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Claws of Shadar | 1 | |
Whip of Shadar | 4 |