|Collision Radius||22.5||Collision Height||54|
|HP Regen||105||MP Regen||2.7|
|Physical Attack||1606||Magical Attack||539|
|Physical Defence||772||Magical Defence||377|
|Critical||1||Speed Walk / Run||70 / 180|
|Attack Speed||253||Cast Speed||333|
|Attack Type||BLUNT||Attack Range||40|
|Defence Fire||20||Defence Water||20|
|Defence Wind||20||Defence Earth||20|
|Defence Holy||20||Defence Dark||20|
Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful.
|3 - 7||79%|
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful.
|1 - 4||79%|
|Sealed Phoenix Necklace
The blacksmith in a village can release the seal on this item. Effects upon seal release are M. Def. +4 and MP+26.
|Sealed Phoenix Earring
The blacksmith in a village can release the seal on this item. Effects upon seal release are M. Def. +3 and MP+20.
|Sealed Phoenix Ring
The blacksmith in a village can release the seal on this item. Effects upon seal release are M. Def. +2 and MP+13.
|Sealed Phoenix Necklace Beads
An essential ingredient needed by a Dwarf to make a Sealed Phoenix Necklace. It can be sold at any store.
|140 - 420||1/18|
|Sealed Phoenix Earring Gemstone
An essential ingredient needed by a Dwarf to make a Sealed Phoenix Earring. It can be sold at any store.
|81 - 243||1/8|
|Sealed Phoenix Ring Gemstone
An essential ingredient needed by a Dwarf to make a Sealed Phoenix Ring. It can be sold at any store.
|40 - 120||34.8524%|
Bestows one of the following functions: Critical Poison, Haste or Anger.
Bestows one of the following functions: M. Atk., Magic Paralyze or Empower.
|Tallum Blade Edge
An essential ingredient needed by a Dwarf to make a Tallum Blade. It can be sold at a regular store.
|4 - 12||62.4981%|
|Elemental Sword Edge
An essential ingredient needed by a Dwarf to make an Elemental Sword. It can be sold at a regular store.
|8 - 22||33.3323%|
|Scroll: Enchant Weapon (A-Grade)
When enchanted, increases P. Atk. of A-Grade weapons such as sword/one-handed, blunt weapon/one-handed, dagger, spear, etc. by 4. Increases P. Atk. of sword/two-handed, blunt weapon/two-handed, dualsword, and fist-fighting weapon/two-handed by 5. Increases P. Atk. of bow weapons by 8. Increaes M. Atk. of all weapons by 3. From +4, doulbes P. Atk. and M. Atk. bonus for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (A-Grade)
Increases P. Def. of A-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Weapon (A-Grade)
Increases P. Atk. of an A-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 4. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 5 and bow type by 8. The M.Atk of all weapons will increase by 3. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Resist Full Magic Attack 1
|BOSS Flamestrike 6
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Light Armor Type 3
Weak P. Def. and strong Evasion.
|Blunt Weapons 5
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Raid Boss - Level 62 1
The Oel Mahum Lord who once owned the Bandit Stronghold. Tired of the constant fighting for territory, he abandoned the stronghold along with his loyal seers and prefects, and is observing the competition for the Bandit Stronghold as a spectator.