|Collision Radius||30||Collision Height||66|
|HP Regen||127||MP Regen||3|
|Physical Attack||2593||Magical Attack||930|
|Physical Defence||998||Magical Defence||487|
|Critical||1||Speed Walk / Run||15 / 95|
|Attack Speed||253||Cast Speed||333|
|Attack Type||BLUNT||Attack Range||40|
|Defence Fire||20||Defence Water||20|
|Defence Wind||20||Defence Earth||20|
|Defence Holy||20||Defence Dark||20|
|Sealed Draconic Leather Armor
Sealed Draconic Leather Armor. Its seal can be broken with the help of the Blacksmith of Mammon.
|Sealed Draconic Leather Armor Part
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Armor. Can also be sold at ordinary shops.
|12 - 36||94.145%|
Bestows one of the following functions: Cheap Shot, Focus, or Critical Slow.
|Draconic Bow Shaft
Main ingredient essentially required for a Dwarf to make a Draconic Bow. Can also be sold at ordinary shops.
|12 - 36||95.1166%|
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Resist Full Magic Attack 1
A toxin that gradually reduces HP. Effect 8.
Inflicts a wound that reduces HP. Effect 8.
|BOSS Aura Burn 8
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Standard Type 2
|Blunt Weapons 5
This race looks similar to a humanoid, but they are approximately 2-3 times in size. This includes the ancient Giants who once ruled the continent, their descendants, and even the monsters that have regressed and in whom only a small fragment of the race's history remains.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Raid Boss - Level 78 1
He protects the Divine Statue of Giants, an ancient relic of the Giants located deep inside the Giants' Cave. No one knows what the statue means or why it is so fiercely guarded.