|Collision Radius||37||Collision Height||136.5|
|HP Regen||294||MP Regen||2.7|
|Physical Attack||4310||Magical Attack||2870|
|Physical Defence||888||Magical Defence||433|
|Critical||4||Speed Walk / Run||37 / 215|
|Attack Speed||253||Cast Speed||333|
|Attack Type||SWORD||Attack Range||40|
|Defence Fire||20||Defence Water||20|
|Defence Wind||20||Defence Earth||20|
|Defence Holy||-13||Defence Dark||189|
|Ancient Book: Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful.
|3 - 7||82%|
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful.
|1 - 4||82%|
|Sealed Gauntlets of Nightmare
Sealed Gauntlet of Nightmare. The blacksmith in a village can release the seal on this item.
|Sealed Boots of Nightmare
Sealed Boots of Nightmare. The blacksmith in a village can release the seal on this item.
|Sealed Majestic Gauntlets
Sealed Majestic Gauntlet. The blacksmith in a village can release the seal on this item.
|Sealed Majestic Boots
Sealed Majestic Boots. The blacksmith in a village can release the seal on this item.
|Sealed Gauntlets of Nightmare Design
An essential ingredient needed by a Dwarf to make Sealed Gauntlets of Nightmare. It can be sold at a regular store.
|60 - 180||1/12|
|Sealed Boots of Nightmare Lining
An essential ingredient needed by a Dwarf to make Sealed Boots of Nightmare. It can be sold at a regular store.
|116 - 346||1/23|
|Sealed Majestic Gauntlets Design
An essential ingredient needed by a Dwarf to make Sealed Majestic Gauntlets. It can be sold at a regular store.
|16 - 48||30.9123%|
|Sealed Majestic Boots Lining
An essential ingredient needed by a Dwarf to make Sealed Majestic Boots. It can be sold at a regular store.
|23 - 67||21.9822%|
Bestows one of the following functions: Guidance, Critical Damage, or Rsk. Haste.
|Soul Separator Head
An essential ingredient needed by a Dwarf to make a Soul Separator. It can be sold at a regular store.
|12 - 36||92.2208%|
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Resist Full Magic Attack 1
|BOSS Haste 7
|BOSS Cancel Magic 7
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Standard Type 2
|One-handed Sword 3
This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
You are stunned and temporarily prohibited from movement.
|BOSS Spinning Slash 7
|Raid Boss - Level 70 1
The King of Bloody Lords, he was summoned by Marilion to help fend off an impending Nephilim attack. Terrifying in battle, he slew many Nephilim and dealt a grievous blow to the Army of Light. He was finally driven back by Anakim, who personally came to fight alongside the Nephilim, and fled to the Necropolis.