|Collision Radius||15.5||Collision Height||29|
|HP Regen||211||MP Regen||3|
|Physical Attack||3893||Magical Attack||630|
|Physical Defence||1024||Magical Defence||499|
|Critical||4||Speed Walk / Run||45 / 200|
|Attack Speed||253||Cast Speed||333|
|Attack Type||SWORD||Attack Range||40|
|Defence Fire||20||Defence Water||20|
|Defence Wind||20||Defence Earth||20|
|Defence Holy||53||Defence Dark||15|
Bestows one of the following functions: HP Drain, Health, or HP Regeneration.
Bestows one of the following functions: Empower, MP Regeneration, or Magic Hold.
|Dragon Hunter Axe
Bestows one of the following functions: HP Regeneration, Health, or HP Drain.
Bestows one of the following functions: Acumen, MP Regeneration, or Mana Up.
|Basalt Battlehammer Head
Main ingredient required for a Dwarf to make a Basalt Battlehammer. Can also be sold at ordinary shops.
|16 - 48||1/12|
|Imperial Staff Head
Main ingredient required for a Dwarf to make a Imperial Staff. Can also be sold at ordinary shops.
|11 - 31||1/8|
|Dragon Hunter Axe Blade
Main ingredient required for a Dwarf to make a hunter axe. Can also be sold at ordinary shops.
|6 - 18||23.0489%|
|Arcana Mace Head
Main ingredient required for a Dwarf to make the sealed Arcana Mace. Can also be sold at ordinary shops.
|3 - 7||53.309%|
Bestows one of the following functions: Critical Damage, HP Drain or Haste.
|Angel Slayer Blade
Main ingredient required for a Dwarf to make a Angel Slayer. Can also be sold at ordinary shops.
|12 - 36||95.0629%|
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Transform Sealbook: Anakim
Documents the method for transforming into Anakim.
|Resist Full Magic Attack 1
|BOSS Holy Light Burst 9
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Standard Type 2
|One-handed Sword 3
These creatures of the heavenly realm or the race posses sacred blessings and were originally creatures of the spirits of light. In some very rare cases, angels can manifest the gods\' will in reality.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Raid Boss - Level 80 1
This Angel appeared to Emperor Shunaiman during the Crisis of Shilen\'s Children. Called the Sacred Flame or Einhasad\'s Messenger, she led the Forces of Light in an attack on Necropolis to dislodge Lilim and Lilith. Accidentally sealed in with Lilith, she remains her eternal enemy. Despite her power, she looks like a beautiful and innocent young girl.