Raid Boss
General Information | |||
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Type | L2RaidBoss | ||
ID | 25375 | Level | 20 |
Race | UNDEAD | Gender | MALE |
Collision Radius | 12 | Collision Height | 27.5 |
HP | 36847 | MP | 192 |
HP Regen | 17 | MP Regen | 1.2 |
Exp | 7604 | SP | 59634 |
Combat | |||
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Physical Attack | 49 | Magical Attack | 2 |
Physical Defence | 261 | Magical Defence | 127 |
Critical | 4 | Speed Walk / Run | 15 / 190 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | FIST | Attack Range | 40 |
Basic stats | |||||
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STR | 60 | DEX | 73 | CON | 57 |
INT | 76 | WIT | 70 | MEN | 80 |
Elements | |||
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Attack Type | UNHOLY | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | -32 | Defence Dark | 53 |
Item Grade | Count | Chance | |
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Ring Mail Breastplate |
2 - 4 | 62.4817% | |
Iron Plate Gaiters |
4 - 12 | 37.5183% | |
Hand Axe |
1 | 33.3333% | |
Scalpel |
1 | 33.3333% | |
Bone Staff |
1 | 33.3334% | |
Blessed Scroll: Enchant Weapon (D-Grade) Increases P. Atk. of a D-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear, sword/two-handed, blunt/two-handed, dual swords, and fists, etc. type will increase by 2 and bow type by 4. The M.Atk of all weapons will increase by 2. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0. |
1 | 1/19 | |
Blessed Scroll: Enchant Armor (D-Grade) Increases P. Def. of D-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
1 | 47.3684% | |
Scroll: Enchant Weapon (D-Grade) When enchanted P. Atk. of all D-Grade weapons will increase by 2 with the exception of bows, which will increase by 4. M. Atk. of all weapons increases by 2. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
1 - 3 | 47.3684% |
Skill Level | |
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Resist Full Magic Attack 1 |
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BOSS Flamestrike 2 |
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Resist Daggers/Rapier Weapon 3 Resistant to Dagger/Rapier attacks. |
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Blunt Weapon Weak Point 1 Vulnerable to Blunt Weapons. |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Average P. Atk. 11 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Standard Type 2 |
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Bare Hands 1 |
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Undead 1 Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. |
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Raid Boss 1 If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. |
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Raid Boss - Level 20 1 This immortal creature was created by Dark Elven dark magic. During the early days of the war between the Elves and Dark Elves, the Dark Elves found themselves on the defensive. Experimenting with the power of Dark Arts they had embraced, they resurrected a number of slain warriors. Once a brave elven knight, Farakelsus became of those revived warriors turned into bloodthirsty undead beasts. He slaughtered countless fellow Elves during the war and even now thirsts for the blood of living beings. |
NPC | Count | |
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Warrior Zombie of Farakelsus | 2 | |
Priest Zombie of Farakelsus | 1 |