|Collision Radius||58||Collision Height||108|
|HP Regen||117||MP Regen||2.7|
|Physical Attack||2154||Magical Attack||717|
|Physical Defence||887||Magical Defence||433|
|Critical||4||Speed Walk / Run||70 / 190|
|Attack Speed||253||Cast Speed||333|
|Attack Type||SWORD||Attack Range||40|
|Defence Fire||20||Defence Water||20|
|Defence Wind||20||Defence Earth||20|
|Defence Holy||20||Defence Dark||20|
|Ancient Book: Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful.
|3 - 7||81%|
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful.
|1 - 4||82%|
|Sealed Leather Armor of Nightmare
Sealed Leather Armor of Nightmare. The blacksmith in a village can release the seal on this item.
|Sealed Majestic Leather Armor
Sealed Majestic Leather Armor. The blacksmith in a village can release the seal on this item.
|Sealed Leather Armor of Nightmare Fabric
An essential ingredient needed by a Dwarf to make Sealed Leather Armor of Nightmare. It can be sold at a regular store.
|4 - 12||60.926%|
|Sealed Majestic Leather Armor Fabric
An essential ingredient needed by a Dwarf to make Sealed Majestic Leather Armor. It can be sold at a regular store.
|8 - 22||32.4938%|
Bestows one of the following functions: Guidance, Health, or Wide Blow.
|Tallum Glaive Edge
An essential ingredient needed by a Dwarf to make a Tallum Glaive. It can be sold at a regular store.
|12 - 36||92.2179%|
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Resist Full Magic Attack 1
|Decrease Atk. Spd. 7
Instantly reduces Atk. Spd. Effect 3.
Inflicts a wound that reduces HP. Effect 8.
|BOSS Twister 7
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Standard Type 2
|One-handed Sword 3
This word refers to True Dragon that is the most powerful and represents evil creatures Shilen gave birth to and its kinds. Most of this race flies with two wings like reptiles and emits strong energy through its mouth.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Raid Boss - Level 70 1
This giant Wyvern lives in the Blazing Swamp and controls all Wyverns and River Wyrms in the area. He feels the entire Blazing Swamp is Wyvern territory and is very displeased about the activities of the devils who have invaded the Swamp.