|Collision Radius||22||Collision Height||45|
|HP Regen||124||MP Regen||3|
|Physical Attack||2502||Magical Attack||888|
|Physical Defence||971||Magical Defence||474|
|Critical||1||Speed Walk / Run||13 / 190|
|Attack Speed||253||Cast Speed||333|
|Attack Type||BLUNT||Attack Range||40|
|Defence Fire||20||Defence Water||20|
|Defence Wind||20||Defence Earth||20|
|Defence Holy||20||Defence Dark||20|
|Sealed Armor of Nightmare
Sealed Armor of Nightmare. The blacksmith in a village can release the seal on this item.
|Sealed Majestic Plate Armor
Sealed Majestic Plate Armor. The blacksmith in a village can release the seal on this item.
|Sealed Armor of Nightmare Pattern
An essential ingredient needed by a Dwarf to make Sealed Armor of Nightmare. It can be sold at a regular store.
|4 - 12||60.9733%|
|Sealed Majestic Plate Armor Pattern
An essential ingredient needed by a Dwarf to make Sealed Majestic Plate Armor. It can be sold at a regular store.
|8 - 22||32.5191%|
Bestows one of the following functions: Health, Critical Bleed or Critical Drain.
|Sword of Miracles
Bestows one of the following functions: M. Atk., Magic Silence or Acumen.
|Dark Legion's Edge
Bestows one of the following functions: Critical Damage, Health, or Rsk. Focus.
|Dragon Slayer Edge
An essential ingredient needed by a Dwarf to make a Dragon Slayer. It can be sold at a regular store.
|9 - 27||26.2482%|
|Sword of Miracles Edge
An essential ingredient needed by a Dwarf to make a Sword of Miracles. It can be sold at a regular store.
|5 - 15||51.8961%|
|Dark Legion's Edge Blade
An essential ingredient needed by a Dwarf to make a Dark Legion's Edge. It can be sold at a regular store.
|14 - 42||1/6|
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Resist Full Magic Attack 1
|BOSS Flamestrike 8
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Standard Type 2
|Blunt Weapons 5
|Magic Creatures 2
The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Raid Boss - Level 76 1
Artificial creature made from Hardin's magic experiment. Although it has the body of a monster erupting lava all over, it used to be an obedient golem that followed Hardin like a father. It went crazy after Hardin left this Swamp of Flames with the thought that it was deserted. When King Astaire invaded Aden Kingdom, some Elmore soldiers trapped in the Swamp of Flames witnessed a giant covered with lava.