|Collision Radius||60||Collision Height||99.5|
|HP Regen||287||MP Regen||3|
|Physical Attack||5799||Magical Attack||4805|
|Physical Defence||1140||Magical Defence||834|
|Critical||4||Speed Walk / Run||100 / 100|
|Attack Speed||253||Cast Speed||333|
|Attack Type||SWORD||Attack Range||40|
|Defence Fire||170||Defence Water||170|
|Defence Wind||130||Defence Earth||200|
|Defence Holy||170||Defence Dark||170|
Bestows one of the following functions: Cheap Shot, Focus, or Critical Slow.
|Draconic Bow Shaft
Main ingredient essentially required for a Dwarf to make a Draconic Bow. Can also be sold at ordinary shops.
|12 - 36||95.1166%|
|Sealed Major Arcana Robe
Sealed Major Arcana Robe. Its seal can be broken with the help of the Blacksmith of Mammon.
|Sealed Major Arcana Robe Part
Main ingredient required for a Dwarf to make the Sealed Major Arcana Robe. Can also be sold at ordinary shops.
|60 - 180||76.2801%|
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|1 - 3||81.0811%|
|Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Resist Bow/Crossbow Weapons 5
Resistant to Bow/Crossbow attacks.
|Resist M. Atk. 10
Resistant to M. Atk.
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Standard Type 2
|One-handed Sword 3
They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Earth Attacks 1
Strong against the element of earth.
|Earth Blossom 1
|Earth Power 1
Earth resistance decreases.
|Earth Taint 1
Continuously damaged by the Earth attribute.
|Raid Boss - Level 87 1
He was created when a large number of elemental spirits that were constrained in the basement of Tower of Naia were transformed after being affected by Beleth\'s magic and Core Naia. Although it is a monster with an unstable shape and mind, which is about to be destroyed, it is still slightly conscious as a nature spirit.
|Short-Range Physical Attack Weakness 9
Renders target vulnerable to short-range physical attacks.