|Collision Radius||18||Collision Height||27.5|
|HP Regen||188||MP Regen||3|
|Physical Attack||1845||Magical Attack||1103|
|Physical Defence||1110||Magical Defence||541|
|Critical||4||Speed Walk / Run||45 / 160|
|Attack Speed||253||Cast Speed||333|
|Attack Type||SWORD||Attack Range||40|
|Defence Fire||150||Defence Water||150|
|Defence Wind||150||Defence Earth||150|
|Defence Holy||120||Defence Dark||180|
|Sealed Draconic Leather Armor
Sealed Draconic Leather Armor. Its seal can be broken with the help of the Blacksmith of Mammon.
|Sealed Draconic Leather Armor Part
Main ingredient required for a Dwarf to make the Sealed Draconic Leather Armor. Can also be sold at ordinary shops.
|3 - 9||98.469%|
Bestows one of the following functions: Critical Damage, HP Drain or Haste.
|Angel Slayer Blade
Main ingredient required for a Dwarf to make a Angel Slayer. Can also be sold at ordinary shops.
|3 - 9||98.7183%|
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Resist Full Magic Attack 1
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Standard Type 2
|One-handed Sword 3
Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Dark Attacks 1
Strong against the dark elemental.
|Cruel Puncture 1
Life force is lost and Casting Spd. is decreased.
|Cruel Expunge 1
HP is decreased momentarily from bleeding. Effect 9.
|Mark of Despair 1
Significantly decreases P. Def., M. Def., evasion and HP. HP Recovery is limited, but P. Atk., M. Atk., Atk. Spd., Accuracy, Critical Damage and critical attack rate are increased.
|Shrouding Aura 1
|Raid Boss - Level 81 1
This undead monster was created to protect a sacred burial ground for nobles in ancient Gracia.