|Collision Radius||34.32||Collision Height||62.4|
|HP Regen||188||MP Regen||3|
|Physical Attack||1846||Magical Attack||1104|
|Physical Defence||1111||Magical Defence||542|
|Critical||4||Speed Walk / Run||73 / 180|
|Attack Speed||253||Cast Speed||333|
|Attack Type||POLE||Attack Range||80|
|Defence Fire||150||Defence Water||150|
|Defence Wind||120||Defence Earth||180|
|Defence Holy||150||Defence Dark||150|
|Sealed Tateossian Earring
The seal can be broken with the help of the Blacksmith of Mammon. When the seal is broken, the effect of M. Def+3 and MP+31 is given.
|Sealed Tateossian Ring
The seal of this item can be broken by going through the Blacksmith of Mammon. When the seal is broken, it will produce the effects of M. Def. +2 and MP+21.
|Sealed Tateossian Necklace
The seal can be broken with the help of the Blacksmith of Mammon. Once the seal is broken, the effect of M. Def+4 and MP+42 are given.
|Sealed Tateossian Earring Part
Main ingredient required for a Dwarf to make the Sealed Tateossian Earrings. Can also be sold at ordinary shops.
|9 - 27||54.8359%|
|Sealed Tateossian Ring Gem
Main ingredient required for a Dwarf to make the Sealed Tateossian Ring. Can also be sold at ordinary shops.
|40 - 120||1/7|
|Sealed Tateossian Necklace Chain
Main ingredient required for a Dwarf to make the Sealed Tateossian Necklace. Can also be sold at ordinary shops.
|14 - 42||21.4854%|
Bestows one of the following functions: Focus, Health or Critical Stun.
|Demon Splinter Blade
Main ingredient required for a Dwarf to make a Demon Splinter. Can also be sold at ordinary shops.
|3 - 9||98.694%|
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Resist Full Magic Attack 1
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Standard Type 2
Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Earth Attacks 1
Strong against the element of earth.
|Weakened Sweep 2
Equipment are removed. Unable to use weapons while the effect lasts.
|Howl from Beyond 1
P. Atk., M. Atk., Atk. Spd., Accuracy, Critical Rate, and Critical Impact are greatly decreased.
|Threatening Bellow 1
|Mark of Cowardice 1
Significantly decreases HP, P. Def., M. Def. and evasion. The use of attack actions and skills and HP Recovery are limited, but movement speed is slightly increased.
|Mummifying Aura 1
|Raid Boss - Level 81 1
This ancient undead monster awoke through the magic power of the Seed of Infinity. Once it was a powerful Gracian warrior, but now it lacks any vestige of its former self.