|Collision Radius||45||Collision Height||50.8|
|HP Regen||96||MP Regen||3|
|Physical Attack||1504||Magical Attack||298|
|Physical Defence||1074||Magical Defence||524|
|Critical||4||Speed Walk / Run||45 / 190|
|Attack Speed||253||Cast Speed||333|
|Attack Type||SWORD||Attack Range||40|
|Defence Fire||170||Defence Water||170|
|Defence Wind||120||Defence Earth||200|
|Defence Holy||170||Defence Dark||170|
|Sealed Dynasty Tunic
Sealed Dynasty Tunic. Seal can be removed by the Blacksmith of Mammon or Maestro Ishuma.
|Sealed Dynasty Stockings
Sealed Dynasty Stockings. Seal can be removed by the Blacksmith of Mammon or Maestro Ishuma.
|Sealed Dynasty Tunic Piece
A key material that Dwarves use to make Dynasty Tunic. Can be sold in any shop.
|2 - 4||63.1712%|
|Sealed Dynasty Stocking Piece
A key material that Dwarves use to make Dynasty Stockings. Can be sold in any shop.
|4 - 12||34.8218%|
|Sealed Dynasty Breast Plate
Sealed Dynasty Breastplate. Seal can be removed by the Blacksmith of Mammon or Maestro Ishuma.
|Sealed Dynasty Gaiter
Sealed Dynasty Gaiters Seal can be removed by the Blacksmith of Mammon or Maestro Ishuma.
|Sealed Dynasty Breast Plate Piece
A key material that Dwarves use to make Dynasty Breast Plate. Can be sold in any shop.
|2 - 6||69.7634%|
|Sealed Dynasty Gaiters Piece
A key material that Dwarves use to make Dynasty Gaitor. Can be sold in any shop.
|15 - 45||27.514%|
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Resist Full Magic Attack 1
You are immobilized, as if rooted to the ground by an unseen force.
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Heavy Armor Type 1
Strong P. Def. and weak Evasion.
|One-handed Sword 3
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Earth Attacks 1
Strong against the element of earth.
|Raid Boss - Level 84 1
Queen of the Spike Stakatos who commands and propagates the Spike Stakatos. It knows that its life is coming to an end, and it orders the nest guarded so that it is a good environment for the next Stakato Queen to grow up.