NPC - Archery Knight Captain Glakias High Five
Archery Knight Captain
|Collision Radius||28||Collision Height||67.5|
|HP Regen||1947||MP Regen||500|
|Physical Attack||21748||Magical Attack||3775|
|Physical Defence||2063||Magical Defence||1089|
|Critical||4||Speed Walk / Run||40 / 120|
|Attack Speed||253||Cast Speed||333|
|Attack Type||SWORD||Attack Range||40|
|Defence Fire||150||Defence Water||250|
|Defence Wind||200||Defence Earth||200|
|Defence Holy||200||Defence Dark||200|
|Sealed Vesper Helmet
Sealed Vesper Helmet. Seal can be removed by the blacksmith of Mammon or Maestro Ishuma.
|Sealed Vesper Leather Helmet
Sealed Vesper Leather Helmet. Seal can be removed by the blacksmith of Mammon or Maestro Ishuma.
|Sealed Vesper Circlet
Sealed Vesper Circlet. Seal can be removed by the blacksmith of Mammon or Maestro Ishuma.
|Sealed Vesper Shield
Sealed Vesper Shield. Seal can be removed by the blacksmith of Mammon or Maestro Ishuma.
|Sealed Vesper Sigil
Sealed Vesper Sigil. Seal can be removed by the blacksmith of Mammon and Maestro Ishuma.
|Sealed Vesper Earring
Seal can be removed by the Blacksmith of Mammon or Maestro Ishuma. When the seal is released, the effect is M. Def. +11 and MP+37.
|Sealed Vesper Necklace
Seal can be removed by the Blacksmith of Mammon or Maestro Ishuma. When the seal is released, the effect is M. Def.+15 and MP+50.
|Sealed Vesper Ring
Seal can be removed by the Blacksmith of Mammon or Maestro Ishuma. When the seal is released, the effect is M. Def.+7 and MP+25.
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Resist Full Magic Attack 1
|HP Increase (1x) 1
|MP Increase (1x) 1
|Very Strong P. Atk. 16
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Standard Type 2
|One-handed Sword 3
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Water Attacks 1
Strong against the element of water.
|Power Strike 1
|Leader\'s Roar 1
Increase P.Atk. by 15%.
|Point Target 1
|Cylinder Throw 1
|Summon Follower Knight 1
|Level 85 Raid Boss 1
Ice warrior created by blowing life into Freya\'s crystal fragment. It has no understanding of self and only obeys the commands of its master Freya. It will even walk into death if it is her will.