Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. Decreases MP consumption by 4 and slightly increases the success rate.
skill_name | s_seal_of_disease_cost11 |
skill_id | 1367 |
level | 211 |
operate_type | A2 |
magic_level | 84 |
effect | {p_heal_effect;{all};-50;per} |
is_magic | 1 |
mp_consume2 | 53 |
cast_range | 600 |
effective_range | 1100 |
skill_hit_time | 4 |
skill_hit_cancel_time | 0.5 |
reuse_delay | 15 |
attribute | attr_none;0 |
trait | trait_none |
effect_point | -662 |
target_type | enemy_only |
affect_scope | pledge |
affect_limit | 0;0 |
next_action | none |
ride_state | @ride_none;@ride_strider;@ride_wyvern;@ride_wolf |
olympiad_use | 1 |
activate_rate | 54 |
lv_bonus_rate | 1 |
basic_property | men |
abnormal_time | 120 |
abnormal_lv | 1 |
abnormal_type | heal_effect_down |
debuff | 1 |
mp_consume1 | 12 |
affect_range | 200 |
affect_object | not_friend |
icon | skill1367 |
Seal of Disease Level 1 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. |
Seal of Disease +1 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +2 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +3 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +4 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +5 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +6 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +7 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +8 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +9 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +10 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +11 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +12 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +13 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +14 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
|
Seal of Disease +15 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
Seal of Disease +1 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +2 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +3 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +4 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +5 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +6 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +7 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +8 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +9 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +10 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
[selected] Seal of Disease +11 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +12 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +13 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +14 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Seal of Disease +15 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |