Oel Mahum Ultimate Defense ID 750 Instantly and drastically increases resistance to P. Def./M. Def., buff cancel attacks. The player cannot move while the effect lasts. Effect 2. |
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Oel Mahum Arm Flourish ID 751 Flourish weapons to attack surrounding enemy. Over-hit is possible. Power 1073. |
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Doll Blader Sting ID 752 Causes injury by deadly attacks. Instantly causes the enemies to bleed. Over-hit is possible. Power 1193. Effect 3. |
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Doll Blader Throwing Knife ID 753 Throw a dagger to attack enemy in the distance. Over-hit is possible. Power 4769. |
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Doll Blader Clairvoyance ID 754 Temporarily increase the probability of Critical Damage. Effect 3. |
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Protection of Rune ID 755 M. Def. is increased by 15%, and when damage is incurred, additional M. Def. and resistance to attributes are increased instantly depending on the probability. |
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Protection of Elemental ID 756 Resistance to elemental attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental attributes are additionally increased instantly depending on the probability. |
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Protection of Alignment ID 757 Resistance to tendency attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental attributes are additionally increased instantly depending on the probability. |
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Fighter's Will ID 758 When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a chance to increases physical skills' Power and Critical Rate. |
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Archer's Will ID 759 When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, the physical skill's power and Critical Rate are increased at a fixed rate. |
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Anti Magic Armor ID 760 Increases M. Def. by 5000 for 30 seconds. |
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Seed of Revenge ID 761 One sows a seed of wrath himself. There is a chance that the Seed of Wrath will grow when being attacked. P. Atk. increases with growth. |
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Insane Crusher ID 762 Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of an enemy's buffs, and drastically decreases Max CP, resistance to de-buff attacks, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. |
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Hell Scream ID 763 Roars with the voice of hell. For 8 seconds, decreases the nearby enemies' P. Def. by 30%, M. Def. by 30%, Speed by 30%. Inflicts fear and causes them to flee. |
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Song of Wind Storm ID 764 For 2 minutes, increases a party member's resistance to bows by 10 and resistance to crossbows by 5. Increases the additional MP consumption when singing while sing/dance effect lasts. |
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Dance of Blade Storm ID 765 For 15 seconds, increases a party member's resistance to bows by 45 and resistance to crossbows by 25. Decreases M. Atk. by 99%. Additionally increases MP consumption when singing while song/dance is in effect. Requires a dualsword. |
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Sixth Sense ID 766 When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. |
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Expose Weak Point ID 767 Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
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Exciting Adventure ID 768 Feels extreme excitement during a melee. For 30 seconds, increases Speed by 20, Evasion by 15, vital point attack rate by 30%, physical skill Evasion Rate by 40%, and resistance to buff canceling attacks by 90. |
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Wind Riding ID 769 Storms the battlefield riding the Wind. For 30 seconds, increases Speed by 50, Evasion by 20, vital point attack rate by 20%, physical skill Evasion Rate by 75%, and resistance to buff canceling attacks by 80. |
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Ghost Walking ID 770 Infiltrates the battlefield like a ghost. For 30 seconds, increases Speed by 33, Evasion by 15, vital point attack rate by 40%, physical skill Evasion Rate by 60%, and resistance to buff canceling attacks by 90. |
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Flame Hawk ID 771 Shoots an arrow filled with the energy of the phoenix to attack the enemies with 8049 Power added to P. Atk. For 10 seconds, inflicts 300 fire damage every second. Requires a bow. Over-hit and Critical are possible. |
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Arrow Rain ID 772 Causes arrows to rain down from the sky to attack near an enemy with 7043 Power added to P. Atk. For 10 seconds, inflicts 300 wind damage every second. Requires a bow. Over-hit and Critical are possible. |
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Ghost Piercing ID 773 Shoots an arrow mixed with the energy of a ghost to attack the enemies in front with 8452 Power added to P. Atk. For 10 seconds, inflicts 300 dark damage every second. Requires a bow. Over-hit and Critical are possible. |
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Dread Pool ID 774 Fear spreads around the area. Decreases nearby enemies's Speed by 33%, P. Def. by 33%, and Evasion by 10. Inflicts fear and causes them to flee for 8 seconds. |
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Weapon Blockade ID 775 Cancels the opponent's weapon with a dazzling movement for 5 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword. |
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Force of Destruction ID 776 Attacks an enemy with 4500 Power added to P. Atk. and penetrates the target with destructive energy. Chi Energy Stage 2 Recharge needed. Requires a hand-to-hand combat weapon. Over-hit and Critical are possible. |
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Demolition Impact ID 777 Unleashes a shock of destruction to attack nearby enemies with 7475 Power added to P. Atk. Requires a two-handed sword/ blunt weapon. Over-hit and Critical are possible. |
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Golem Armor ID 778 Transforms into a Golem with increased battle abilities. |
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Summon Smart Cubic ID 779 Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. |
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Summon Smart Cubic ID 780 Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. |
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Summon Smart Cubic ID 781 Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. |
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Summon Smart Cubic ID 782 Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. |
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Summon Smart Cubic ID 783 Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. |
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Spirit of Phoenix ID 784 Share Phoenix's spirit and yours. There is a chance that the Spirit of Phoenix will expand when being attacked. Additional effects appear as it expands. |
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Flame Icon ID 785 Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute, increases resistance to de-buff attacks by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and resistance to buff canceling attacks by 40%. Decreases the effectiveness of received recovery magic by 80% . When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. |
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Eva's Will ID 786 Show Will of Eva through yourself. There is a chance that the Will of Eva will expand when being attacked. Additional effects appear with growth. |
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Touch of Eva ID 787 Restores HP of party members by 50%. For 1 minute, increases resistance to buff cancel attacks by 100% and the power of received HP recovery magic by 30%. Restores 50 HP every second. |
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Pain of Shilen ID 788 Shilen's pain becomes your own. Shilen's suffering wracks your body, having a chance to increase when you are being attacked. Additional effects appear with each increase. When level 3 is achieved, you can then use the Spirit of Shilen. |
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Spirit of Shilen ID 789 Receives the will of Shilen to drastically increase the fighting ability of party members. For 1 minute, increases P. Atk. by 30%, Speed by 30, Atk. Spd. by 30%, Critical Rate when a sword is equipped by 100, and Critical Damage when a blunt weapon is equipped by 100%. Recovers as HP 40% of standard melee damage inflicted on an enemy. Decreases the power of received HP recovery magic by 80%. |
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Wild Shot ID 790 Fires bolt at random to attack enemies in front with 7475 Power added to P. Atk. Requires a crossbow. Over-hit. Critical. Increases Power upon the consumption of up to 5 souls. |
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Lightning Shock ID 791 Sends an electric current to attack nearby enemies with 69 Power added to M. Atk. Makes an enemy's body rigid for 5 seconds, then paralyzed for 5 seconds. Increases Power upon the consumption of up to 5 souls. |
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Betrayal Mark ID 792 Stamps the Mark of Betrayal on an enemy. When attacking an enemy that has the mark, inflicts damage to an enemy's party with a fixed rate. |
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Rush Impact ID 793 Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. |
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Mass Disarm ID 794 Disarms nearby enemies for 5 seconds. |
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Divine Knight Brandish ID 795 Attacks the enemies in front by flourishing an ax. Over-hit is possible. Power 2322. |
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Divine Knight Explosion Attack ID 796 Detonates the floor by striking it hard. Power 1900. |
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Divine Rogue Piercing Attack ID 797 Attacks all enemies, even the enemies behind you, with a strong thrust. Over-hit is possible. Power 2111. |
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Divine Warrior Assault Attack ID 798 Poisons an enemy with an unexpected poison attack. Power 1689. Effect 3. |
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Master Ability - Defense ID 799 Increases P. Def.. |