Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
| skill_name | s_anchor11 |
| skill_id | 1170 |
| level | 11 |
| operate_type | A2 |
| magic_level | 70 |
| effect | {p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per};{p_defence_trait;trait_paralyze;100} |
| is_magic | 1 |
| mp_consume2 | 52 |
| cast_range | 400 |
| effective_range | 900 |
| skill_hit_time | 1.5 |
| skill_hit_cancel_time | 0.5 |
| reuse_delay | 60 |
| attribute | attr_none;0 |
| trait | trait_paralyze |
| effect_point | -635 |
| target_type | enemy_only |
| affect_scope | single |
| affect_limit | 0;0 |
| next_action | none |
| ride_state | @ride_none;@ride_strider;@ride_wyvern;@ride_wolf |
| olympiad_use | 1 |
| end_effect | {i_call_skill;[s_end_anchor1]} |
| activate_rate | 100 |
| lv_bonus_rate | 1 |
| basic_property | men |
| abnormal_time | 5 |
| abnormal_lv | 1 |
| abnormal_type | paralyze |
| debuff | 1 |
| mp_consume1 | 13 |
| icon |
| Anchor Level 1 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 2 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 3 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 4 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 5 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 6 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 7 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 8 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 9 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 10 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| [selected] Anchor Level 11 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 12 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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| Anchor Level 13 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
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Anchor +1 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +2 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +3 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +4 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +5 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +6 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +7 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +8 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +9 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +10 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +11 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +12 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +13 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +14 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +15 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +16 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +17 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +18 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +19 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +20 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +21 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +22 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +23 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +24 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +25 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +26 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +27 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +28 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +29 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +30 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
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Anchor +1 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +2 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +3 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +4 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +5 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +6 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +7 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +8 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +9 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +10 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +11 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +12 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +13 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +14 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +15 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +16 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +17 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +18 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +19 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +20 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +21 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +22 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +23 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +24 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +25 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +26 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +27 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +28 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +29 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Anchor +30 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |