Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. Decreases MP consumption by 2 and slightly increases the success rate.
skill_name | s_anchor_cost_30 |
skill_id | 1170 |
level | 230 |
operate_type | A2 |
magic_level | 85 |
effect | {p_speed;{all};-50;per};{p_attack_speed;{all};-50;per};{p_magic_speed;{all};-50;per};{p_defence_trait;trait_paralyze;100} |
is_magic | 1 |
mp_consume2 | 27 |
cast_range | 400 |
effective_range | 900 |
skill_hit_time | 1.5 |
skill_hit_cancel_time | 0.5 |
reuse_delay | 60 |
attribute | attr_none;0 |
trait | trait_paralyze |
effect_point | -655 |
target_type | enemy_only |
affect_scope | single |
affect_limit | 0;0 |
next_action | none |
ride_state | @ride_none;@ride_strider;@ride_wyvern;@ride_wolf |
olympiad_use | 1 |
end_effect | {i_call_skill;[s_end_anchor1]} |
activate_rate | 115 |
lv_bonus_rate | 1 |
basic_property | men |
abnormal_time | 5 |
abnormal_lv | 1 |
abnormal_type | paralyze |
debuff | 1 |
mp_consume1 | 6 |
icon | skill1170 |
Anchor Level 1 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 2 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 3 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 4 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 5 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 6 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 7 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 8 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 9 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 10 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 11 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 12 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
|
Anchor Level 13 Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor +1 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +2 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +3 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +4 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +5 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +6 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +7 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +8 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +9 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +10 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +11 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +12 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +13 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +14 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +15 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +16 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +17 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +18 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +19 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +20 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +21 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +22 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +23 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +24 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +25 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +26 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +27 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +28 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +29 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
|
Anchor +30 Chance Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Chance: Increases the success rate. |
Anchor +1 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +2 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +3 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +4 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +5 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +6 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +7 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +8 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +9 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +10 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +11 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +12 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +13 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +14 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +15 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +16 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +17 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +18 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +19 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +20 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +21 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +22 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +23 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +24 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +25 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +26 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +27 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +28 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
Anchor +29 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
|
[selected] Anchor +30 Cost Causes an enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |