Skills - Page 10 High Five

Transform Lilim Knight ID 548
Transform into a Lilim Knight.
Transform Lilim Knight ID 549
Transform into a Lilim Knight.
Transform Golem Guardian ID 550
Transform into a Golem Guardian.
Transform Golem Guardian ID 551
Transform into a Golem Guardian.
Transform Golem Guardian ID 552
Transform into a Golem Guardian.
Transform Inferno Drake ID 553
Transform into a Inferno Drake.
Transform Inferno Drake ID 554
Transform into a Inferno Drake.
Transform Inferno Drake ID 555
Transform into a Inferno Drake.
Transform Dragon Bomber ID 556
Transform into a Dragon Bomber.
Transform Dragon Bomber ID 557
Transform into a Dragon Bomber.
Transform Dragon Bomber ID 558
Transform into a Dragon Bomber.
Spear ID 559
A strong polearm thrust that has a chance of causing an enemy to bleed. Over-hit is possible. Power 900. Effect 6.
Power Slash ID 560
A powerful frontal attack that involves swinging a polearm to assault enemies. Over-hit is possible. Power 1250.
Bless of Angel ID 561
A divine blessing that increases P. Atk. of all party members.
Wind of Angel ID 562
A divine Wind that increases Evasion of all party members.
Horn of Doom ID 563
Uses a horn to charge an enemy with a powerful ram attack. Over-hit is possible. Power 1250.
Gravity Control ID 564
Uses the horn to decrease speed and Atk. Spd. of nearby enemies.
Horn Assault ID 565
Releases the energy of a horn to attack a distant enemy. Over-hit is possible. Power 938.
Light of Heal ID 567
Draws from the force of light to bestow the ability of recovery. Power 690.
Attack Buster ID 568
Detonates an energy charge to attack an enemy. Level 2 Energy charge is required. Power 1250.
Attack Storm ID 569
Unleash a magical attack on distant enemies. Level 3 Energy charge is required. Power 625.
Attack Rage ID 570
Gathers force while attacking an enemy. Can be charged up to Level 1. Critical hit is possible. Over-hit is possible.
Poison Dust ID 571
Sprays a poisonous powder all over nearby enemies. Effect 6.
Double Slasher ID 572
Attacks a distant enemy by using Sword Energy. Over-hit is possible. Power 938.
Earthquake ID 573
Makes the Earth shake and stuns nearby enemies. Over-hit is possible. Power 625.
Bomb Installation ID 574
Installs a bomb in the ground.
Steel Cutter ID 575
Attacks with a sharp steel blade. Over-hit is possible. Power 1250.
Paw Strike ID 576
Inflict a powerful attack with your forefeet. Over-hit is possible. Power 1250.
Fire Breath ID 577
Spouts out a Fire attack that strikes enemies in front of you. Over-hit is possible. Power 875.
Blaze Quake ID 578
Inflict a burning Fire attack on nearby enemies. Over-hit is possible. Power 625. Effect 6.
Fire Armor ID 579
An intense flame ignites and protects the body. Immobilized while in effect.
Death Blow ID 580
Inflicts a deadly blow. Lethal Strike is possible. Over-hit is possible.
Sand Cloud ID 581
Uses blinding sand to decrease nearby enemies' Accuracy.
Scope Bleed ID 582
Attacks nearby enemies with a lethal blow and causes them to bleed. Over-hit is possible. Power 875. Effect 6.
Assimilation ID 583
Blend in with enemies to avoid their notice.
Power Claw ID 584
Attacks an enemy with powerful claws. Over-hit is possible. Power 1008.
Fast Moving ID 585
Temporary but substantial increase to Speed.
Rolling Attack ID 586
Quickly swings your polearm around, attacking nearby enemies. Over-hit is possible. Power 840.
Earth Storm ID 587
Create a vortex of Earth that physically attacks your target. Over-hit is possible. Power 1200.
Curse of Darkness ID 588
Casts a powerful curse on your enemy.
Darkness Energy Drain ID 589
Absorbs energy from corpses to recover HP.
Residence Body ID 590
The Max HP of clan members in residence increases by 222.
Residence Spirit ID 591
The Max CP of clan members in residence increases by 444.
Residence Soul ID 592
The Max MP of clan members in residence increases by 168.
Residence Health ID 593
The HP Recovery Bonus of clan members in residence increases by 1.09.
Residence Moral ID 594
CP recovery bonus of clan members in residence increases by 1.09.
Residence Clarity ID 595
The MP Recovery Bonus of clan members in residence increases by 0.47.
Residence Might ID 596
P. Atk. of clan members in residence increases by 34.6.
Residence Shield ID 597
P. Def. of clan members in residence increases by 54.7.
Residence Empower ID 598
M. Atk. of clan members in residence increases by 40.4.