Skills - Page 8 High Five

Counterattack ID 447
For 10 seconds, transfers damage from close range physical attacks and skills back to the opponent.
Summon Swoop Cannon ID 448
Summons a Swoop Cannon. Requires 27 Crystals: A-Grade. Consumes 13 Gemstones: B-Grade per minute.
Summon Attractive Cubic ID 449
Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 8 Spirit Ore.
Banish Seraph ID 450
For 20 seconds, frightens an angel into fleeing. Consumes 5 Soul Ore. Lethal Strike is possible.
Sonic Move ID 451
Uses sword energy to increase Speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword.
Shock Stomp ID 452
Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible.
Escape Shackle ID 453
Allows you to escape from a captured state.
Symbol of Defense ID 454
Creates a seal that maximizes the defensives abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Noise ID 455
Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Resistance ID 456
Creates a seal that maximizes resistance to altered state abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Honor ID 457
Creates a seal that maximizes HP/CP regeneration of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Energy ID 458
Creates a seal that increases P. Atk. and spiritual energy of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of the Sniper ID 459
Creates a seal that maximizes the bow/crossbow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol.
Symbol of the Assassin ID 460
Creates a seal that maximizes Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Break Duress ID 461
Use your spirit to escape from an immobile state. Level 2 Focused Force charge required.
Guilted Body ID 462
Body of original sin. Only light armor types can equip it.
Weapon Mastery ID 463
Increases P. Atk. by 8.5% and additionally by 2.
Armor Mastery ID 464
Increases P. Def. by 9 and MP Recovery Bonus by 10%.
Light Armor Mastery ID 465
When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%.
Magic Immunity ID 466
Increases M. Def. by 11.
Soul Mastery ID 467
Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
Fallen Attack ID 468
Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
Rapid Attack ID 469
Increases the user's Atk. Spd. by 15% for 20 minutes.
Detect Trap ID 470
Detects traps below Level 18.
Defuse Trap ID 471
Disarm traps below Level 18.
Ancient Sword Mastery ID 472
Increases P. Atk. by 5.2 when using an ancient sword.
Crossbow Mastery ID 473
Increases P. Atk. by 12.64 when using a crossbow.
Rapier Mastery ID 474
Increases P. Atk. by 3.2 when using a short sword.
Strike Back ID 475
Transfers damage received from close range physical attacks and skills back to the opponent. Continuously consumes MP proportionately to the user's level.
Dark Strike ID 476
Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.
Dark Smash ID 477
Attacks an enemy with 738 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Double Thrust ID 478
Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Hard March ID 479
Increases Speed by 20. Continuously consumes MP proportionately to the user's level.
Dark Blade ID 480
Increases Dark attacks by 10.
Dark Armor ID 481
Increases resistance to Darkness by 7.
Furious Soul ID 482
For 1 minute 30 seconds, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%.
Sword Shield ID 483
For 30 seconds, increases P. Def. by 1600 and decreases Speed by 40%.
Rush ID 484
Charges an enemy. Requires an ancient sword or short sword.
Disarm ID 485
Disarms an enemy and prevents him from equipping a weapon for 5 seconds.
Increase Range ID 486
Increases a crossbow's range by 200.
Penetrating Shot ID 487
Fires a powerful bolt to attack an enemy with 179 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
Shift Target ID 489
Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.
Fast Shot ID 490
Increases the user's crossbow Atk. Spd. by 8% for 20 minutes.
Not In Use ID 491
Spread Wing ID 492
Spreads wings to attack nearby enemies with 866 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible.
Storm Assault ID 493
Supplements the user's P. Atk. with 742 Power in a hurricane-like assault. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Shoulder Charge ID 494
Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 9 seconds. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Blade Rush ID 495
Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Slashing Blade ID 496
Supplements the user's P. Atk. by 787 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Crush of Pain ID 497
Supplements the user's P. Atk. by 4558 Power in a crushing blow. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense.