General Information | |||
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Type | L2Monster | ||
ID | 21373 | Level | 78 |
Race | HUMANOID | Gender | MALE |
Collision Radius | 17 | Collision Height | 47.5 |
HP | 2974 | MP | 1607 |
HP Regen | 9 | MP Regen | 3 |
Exp | 5 | SP | 3370 |
Combat | |||
---|---|---|---|
Physical Attack | 891 | Magical Attack | 608 |
Physical Defence | 333 | Magical Defence | 243 |
Critical | 1 | Speed Walk / Run | 36 / 150 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | BLUNT | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
5568 - 11414 | 100% | |
Common Item - Sealed Robe of Nightmare Sealed Nightmare Robe with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item. |
1 | 1/18 | |
Sealed Robe of Nightmare Fabric An essential ingredient needed by a Dwarf to make a Sealed Robe of Nightmare. It can be sold at a regular store. |
1 | 44.4816% | |
Common Item - Sealed Majestic Robe Sealed Majestic Robe with limited power enhancement. Enchantment, storing souls, and augmenting are impossible. The blacksmith in a village can release the seal on this item. |
1 | 1/18 | |
Sealed Majestic Robe Fabric An essential ingredient needed by a Dwarf to make Sealed Majestic Robe. It can be sold at a regular store. |
1 | 44.4816% | |
Metallic Fiber A material used to make Dwarven items. Can be sold in any shop. |
1 | 77.9832% | |
Mold Lubricant Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/18 | |
Enria Crystal representing revenge and destruction. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/22 | |
Asofe Crystal representing life and protection. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/11 | |
Scroll: Enchant Weapon (S-Grade) When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
1 | 1/9174 | |
Life Stone - Level 76 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above. |
1 | 1/44 | |
Mid-Grade Life Stone - Level 76 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above. |
1 | 1/176 | |
High-Grade Life Stone - Level 76 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above. |
1 | 1/1754 |
Item Grade | Count | Chance | |
---|---|---|---|
Scroll: Enchant Weapon (S-Grade) When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
1 | 1/2208 | |
Metallic Fiber A material used to make Dwarven items. Can be sold in any shop. |
1 - 7 | 80.8936% | |
Mold Lubricant Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 22.6502% |
Skill Level | |
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NPC Clan Might 3 |
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NPC Aura Burn - Magic 9 |
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HP Increase (2x) 10 |
|
MP Increase (1x) 1 |
|
Average P. Atk. 11 |
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Average M. Atk. 11 |
|
Average P. Def. 11 |
|
Average M. Def. 11 |
|
Standard Type 2 |
|
Blunt Weapons 6 |
|
Humanoids 6 They have two arms, two legs, and they walk upright. Culture and communal life varies by race. |
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NPC Solar Flare - Magic 9 |
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NPC Clan Buff - Haste 2 |
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NPC High Level 10 |
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Short-Range Physical Attack Weakness 6 Renders target vulnerable to short-range physical attacks. |