General Information | |||
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Type | L2Monster | ||
ID | 22165 | Level | 78 |
Race | HUMANOID | Gender | MALE |
Collision Radius | 7.7 | Collision Height | 28.4 |
HP | 3108 | MP | 1884 |
HP Regen | 9 | MP Regen | 3.1518 |
Exp | 7 | SP | 5102 |
Combat | |||
---|---|---|---|
Physical Attack | 1033 | Magical Attack | 741 |
Physical Defence | 380 | Magical Defence | 278 |
Critical | 4 | Speed Walk / Run | 60 / 180 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | POLE | Attack Range | 80 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | UNHOLY | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | -32 | Defence Dark | 80 |
Item Grade | Count | Chance | |
---|---|---|---|
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Adena |
6157 - 12570 | 100% |
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Sealed Gauntlets of Nightmare Sealed Gauntlet of Nightmare. The blacksmith in a village can release the seal on this item. |
1 | 1/462 |
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Sealed Gauntlets of Nightmare Design An essential ingredient needed by a Dwarf to make Sealed Gauntlets of Nightmare. It can be sold at a regular store. |
1 | 24.7834% |
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Sealed Boots of Nightmare Sealed Boots of Nightmare. The blacksmith in a village can release the seal on this item. |
1 | 1/462 |
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Sealed Boots of Nightmare Lining An essential ingredient needed by a Dwarf to make Sealed Boots of Nightmare. It can be sold at a regular store. |
1 | 24.7834% |
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Sealed Majestic Gauntlets Sealed Majestic Gauntlet. The blacksmith in a village can release the seal on this item. |
1 | 1/462 |
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Sealed Majestic Gauntlets Design An essential ingredient needed by a Dwarf to make Sealed Majestic Gauntlets. It can be sold at a regular store. |
1 | 24.7834% |
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Sealed Majestic Boots Sealed Majestic Boots. The blacksmith in a village can release the seal on this item. |
1 | 1/462 |
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Sealed Majestic Boots Lining An essential ingredient needed by a Dwarf to make Sealed Majestic Boots. It can be sold at a regular store. |
1 | 24.7834% |
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Suede A material used to make Dwarven items. Can be sold in any shop. |
1 - 3 | 25.6644% |
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Charcoal A material used to make Dwarven items. Can be sold in any shop. |
1 - 3 | 57.745% |
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Metal Hardener Ingredient used by Dwarves. It is specifically designed to be used to create C-grade items. Available in general stores. |
1 | 1/22 |
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High-Grade Suede A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/10 |
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Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/100 |
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Recipe: Shining Arrow (100%) For Dwarves only. The recipe for a Shining Arrow. Requires Create Item - Skill Level 5. The success rate is 100%. |
1 | 1/866 |
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Life Stone - Level 76 An ordinary mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above. |
1 | 1/104 |
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Mid-Grade Life Stone - Level 76 A mid-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above. |
1 | 1/416 |
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High-Grade Life Stone - Level 76 A high-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 and above. |
1 | 1/4167 |
Item Grade | Count | Chance | |
---|---|---|---|
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Scroll: Enchant Weapon (S-Grade) When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3. |
1 | 1/2000 |
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Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1 | 43.8256% |
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Mold Glue Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 41.6344% |
Skill Level | |
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HP Increase (4x) 12 |
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MP Increase (1x) 1 |
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Average P. Atk. 11 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Standard Type 2 |
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Spears 11 |
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Humanoids 6 They have two arms, two legs, and they walk upright. Culture and communal life varies by race. |
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Humanoids 26 Humanoids |
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Surrender To Darkness 3 Instantly decreases resistance to dark attacks and increases resistance to sacred attacks. Effect 4. |
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NPC AE - 80% HP Drain - Magic 9 |
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NPC 100% HP Drain - Magic 9 |
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NPC High Level 10 |