General Information | |||
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Type | L2Monster | ||
ID | 22346 | Level | 81 |
Race | DEMONIC | Gender | MALE |
Collision Radius | 22 | Collision Height | 43 |
HP | 65918 | MP | 1709 |
HP Regen | 113 | MP Regen | 3 |
Exp | 42 | SP | 29320 |
Combat | |||
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Physical Attack | 5706 | Magical Attack | 3965 |
Physical Defence | 583 | Magical Defence | 640 |
Critical | 4 | Speed Walk / Run | 60 / 165 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
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STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | UNHOLY | Power | - |
Defence Fire | 80 | Defence Water | 80 |
Defence Wind | 80 | Defence Earth | 80 |
Defence Holy | 60 | Defence Dark | 120 |
Item Grade | Count | Chance | |
---|---|---|---|
Ancient Tome of the Demon A book possessed by monsters to prove their devotion to Beleth. It will disappear if forced open. |
2 - 6 | 59.77% | |
Adena |
27302 - 54657 | 100% | |
Sealed Armor of Nightmare Sealed Armor of Nightmare. The blacksmith in a village can release the seal on this item. |
1 | 1/302 | |
Sealed Armor of Nightmare Pattern An essential ingredient needed by a Dwarf to make Sealed Armor of Nightmare. It can be sold at a regular store. |
1 | 49.6687% | |
Sealed Majestic Plate Armor Sealed Majestic Plate Armor. The blacksmith in a village can release the seal on this item. |
1 | 1/302 | |
Sealed Majestic Plate Armor Pattern An essential ingredient needed by a Dwarf to make Sealed Majestic Plate Armor. It can be sold at a regular store. |
1 | 49.6687% | |
Crafted Leather A material used to make Dwarven items. Can be sold in any shop. |
1 | 1/5 | |
Mold Glue Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/5 | |
Mold Hardener Ingredient for making upper garment tools. Can also be sold at ordinary shops. |
1 | 1/21 | |
Thons Crystal representing choice and consciousness. Used for making items of B-Grade and above and can also be sold at ordinary shops. |
1 | 1/5 | |
Recipe: Shining Arrow (100%) For Dwarves only. The recipe for a Shining Arrow. Requires Create Item - Skill Level 5. The success rate is 100%. |
1 | 1/180 | |
Life Stone - Level 82 General mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons. |
1 | 1/26 | |
Mid-Grade Life Stone - Level 82 Mid-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons. |
1 | 1/104 | |
High-Grade Life Stone - Level 82 High-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons. |
1 | 1/1040 | |
Top-Grade Life Stone - Level 82 Top-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons. |
1 | 1/5208 | |
Divine Stone Increases holy power by 5 when given to a weapon. Increases holy power by 6 and the resistance against darkness becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
1 | 1/23 | |
Mithril Arrow A steel arrow plated with mithril. |
240 - 720 | 28.8675% |
Item Grade | Count | Chance | |
---|---|---|---|
Recipe: Shining Arrow (100%) For Dwarves only. The recipe for a Shining Arrow. Requires Create Item - Skill Level 5. The success rate is 100%. |
1 | 1/21 | |
Forgotten Blade Edge Main ingredient required for a Dwarf to make a Forgotten Blade. Can also be sold at ordinary shops. |
1 | 1/10 | |
Scroll: Enchant Armor (S-Grade) Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
1 | 1/54 |
Skill Level | |
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Hold 10 You are immobilized, as if rooted to the ground by an unseen force. |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Slightly Strong P. Atk. 13 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Standard Type 2 |
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One-handed Sword 3 |
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Demons 9 This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well. |
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NPC(party) - Physical Single Long Range Attack - Dark 4 |
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Dark Attacks 1 Strong against the dark elemental. |