General Information | |||
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Type | L2Monster | ||
ID | 22656 | Level | 83 |
Race | CONSTRUCT | Gender | MALE |
Collision Radius | 23.5 | Collision Height | 41.5 |
HP | 3836 | MP | 1777 |
HP Regen | 9 | MP Regen | 3 |
Exp | 3 | SP | 2219 |
Combat | |||
---|---|---|---|
Physical Attack | 1099 | Magical Attack | 751 |
Physical Defence | 354 | Magical Defence | 259 |
Critical | 4 | Speed Walk / Run | 60 / 185 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
---|---|---|---|---|---|
STR | 40 | DEX | 30 | CON | 43 |
INT | 21 | WIT | 20 | MEN | 20 |
Elements | |||
---|---|---|---|
Attack Type | none | Power | - |
Defence Fire | 150 | Defence Water | 150 |
Defence Wind | 150 | Defence Earth | 150 |
Defence Holy | 150 | Defence Dark | 150 |
Item Grade | Count | Chance | |
---|---|---|---|
Adena |
1476 - 2979 | 100% | |
Sealed Dynasty Breast Plate Sealed Dynasty Breastplate. Seal can be removed by the Blacksmith of Mammon or Maestro Ishuma. |
1 | 1/1057 | |
Sealed Dynasty Gaiter Sealed Dynasty Gaiters Seal can be removed by the Blacksmith of Mammon or Maestro Ishuma. |
1 | 1/661 | |
Sealed Dynasty Breast Plate Piece A key material that Dwarves use to make Dynasty Breast Plate. Can be sold in any shop. |
1 | 25.2036% | |
Sealed Dynasty Gaiters Piece A key material that Dwarves use to make Dynasty Gaitor. Can be sold in any shop. |
1 | 74.5505% | |
Cokes A material used to make Dwarven items. Can be sold in any shop. |
1 | 58.6218% | |
High-Grade Suede A material used to make Dwarven items. Can be sold in any shop. |
1 | 29.3109% | |
Leonard Material used to build Dwarven items. Can be sold at an ordinary store. |
1 | 1/36 | |
Orichalcum Material used to build Dwarven items. Can be sold at an ordinary store. |
1 | 1/54 | |
Adamantine Material used to build Dwarven items. Can be sold at an ordinary store. |
1 | 1/65 | |
Life Stone - Level 80 An ordinary mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80. |
1 | 1/41 | |
Mid-Grade Life Stone - Level 80 A mid-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80. |
1 | 1/164 | |
High-Grade Life Stone - Level 80 A high-grade mineral that has been petrified by a creature's physical or magical damage. May be used as an ingredient in weapon crafting by characters above level 80. |
1 | 1/1637 | |
Earth Stone The power of the earth increases by 5 when given to a weapon. The power of the Earth increases by 6 and the wind resistance becomes stronger when given to armor. Element attribute can be given between the attribute level 1 and 3, and it cannot be given above level 3. In addition, maximum three types of attribute can be enhanced. Opposite attributes cannot be endowed together. |
1 | 1/36 |
Item Grade | Count | Chance | |
---|---|---|---|
Recipe: Shining Arrow (100%) For Dwarves only. The recipe for a Shining Arrow. Requires Create Item - Skill Level 5. The success rate is 100%. |
1 | 1/166 | |
Sealed Dynasty Sigil Piece Ingredient needed for a Dwarf to make a Dynasty Sigil. It can be sold to public stores. |
1 | 1/67 | |
Scroll: Enchant Armor (S-Grade) Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
1 | 1/415 |
Skill Level | |
---|---|
Resist Bow/Crossbow Weapons 5 Resistant to Bow/Crossbow attacks. |
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Critical Damage 1 Provides powerful critical attack capability. |
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Critical Chance 1 Increased critical attack rate. |
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HP Increase (2x) 10 |
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MP Increase (1x) 1 |
|
Average P. Atk. 11 |
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Average M. Atk. 11 |
|
Average P. Def. 11 |
|
Average M. Def. 11 |
|
Standard Type 2 |
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One-handed Sword 3 |
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Magic Creatures 2 The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. |
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Short Stun 9 A blow that momentarily confuses you, inhibiting your ability to move. |
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Stronghold Attack 1 |