|Collision Radius||50||Collision Height||180|
|HP Regen||116||MP Regen||2.7|
|Physical Attack||2089||Magical Attack||693|
|Physical Defence||873||Magical Defence||426|
|Critical||4||Speed Walk / Run||37 / 170|
|Attack Speed||253||Cast Speed||333|
|Attack Type||SWORD||Attack Range||40|
|Defence Fire||20||Defence Water||20|
|Defence Wind||20||Defence Earth||20|
|Defence Holy||-13||Defence Dark||189|
|Ancient Book: Divine Inspiration (Original Language Version)
Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.)
Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful.
|2 - 8||76%|
Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful.
|1 - 4||81%|
|Sealed Robe of Nightmare
Sealed Robe of Nightmare. The blacksmith in a village can release the seal on this item.
|Sealed Majestic Robe
Sealed Majestic Robe. The blacksmith in a village can release the seal on this item.
|Sealed Robe of Nightmare Fabric
An essential ingredient needed by a Dwarf to make a Sealed Robe of Nightmare. It can be sold at a regular store.
|4 - 12||60.9401%|
|Sealed Majestic Robe Fabric
An essential ingredient needed by a Dwarf to make Sealed Majestic Robe. It can be sold at a regular store.
|8 - 22||32.5015%|
Bestows one of the following functions: Cheap Shot, Quick Recovery, or Critical Poison.
|Soul Bow Stave
An essential ingredient needed by a Dwarf to make a Soul Bow. It can be sold at a regular store.
|12 - 36||92.2257%|
|Scroll: Enchant Weapon (S-Grade)
When enchanted, P. Atk. of S-Grade weapons such as one-handed swords and blunt weapons, daggers and spears increases by 5. P. Atk. of two-handed swords and blunt weapons, dualswords, and two-handed fist-fighting weapons increases by 6. P. Atk. of bow weapons increases by 10. M. Atk. of all weapons increases by 4. From +4, P. Atk. and M. Atk. bonus will double for all weapon types. It can be safely enchanted up to +3.
|Scroll: Enchant Armor (S-Grade)
Increases P. Def. of S-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4.
|Blessed Scroll: Enchant Weapon (S-Grade)
Increases P. Atk. of a S-Grade weapons such as sword/one-handed, blunt/one handed, dagger, spear and etc. type by 5. P. Atk. of sword/two-handed, blunt/two-handed, dual swords, and fists type will increase by 6 and bow type by 10. The M.Atk of all weapons will increase by 4. From +4, the added bonuses for P.Atk/M.Atk are double the above value. When fail on enchanting, item does not get crystallized but it's enchant value will return to 0.
|Resist Full Magic Attack 1
|BOSS Flamestrike 6
|HP Increase (1x) 1
|MP Increase (1x) 1
|Average P. Atk. 11
|Average M. Atk. 11
|Average P. Def. 11
|Average M. Def. 11
|Standard Type 2
|One-handed Sword 3
This race of darkness opposes the angels. Beings that are changed by the curse of darkness become demons as well.
|Raid Boss 1
If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all.
|Raid Boss - Level 69 1
A creature of the Land Dragon Antharas, entrusted to protect the Dragon Dungeon, and slay any trespassers who might wake the Land Dragon from his deep slumber. His body is stained with the blood of the many intruders he has killed, and so he is called Bloody Priest Rudelto.