Raid Boss
General Information | |||
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Type | L2RaidBoss | ||
ID | 25115 | Level | 40 |
Race | CONSTRUCT | Gender | MALE |
Collision Radius | 42 | Collision Height | 45 |
HP | 123885 | MP | 479 |
HP Regen | 46 | MP Regen | 1.8 |
Exp | 1713 | SP | 271385 |
Combat | |||
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Physical Attack | 442 | Magical Attack | 65 |
Physical Defence | 470 | Magical Defence | 229 |
Critical | 4 | Speed Walk / Run | 60 / 170 |
Attack Speed | 253 | Cast Speed | 333 |
Attack Type | SWORD | Attack Range | 40 |
Basic stats | |||||
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STR | 60 | DEX | 73 | CON | 57 |
INT | 76 | WIT | 70 | MEN | 80 |
Elements | |||
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Attack Type | none | Power | - |
Defence Fire | 20 | Defence Water | 20 |
Defence Wind | 20 | Defence Earth | 20 |
Defence Holy | 20 | Defence Dark | 20 |
Item Grade | Count | Chance | |
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Nonliving Nucleus Obtained by attacking a Raid Boss, you can assemble this Crystal of Life and trade it for something useful. |
1 - 4 | 81% | |
Destruction Tombstone Obtained by attacking a Raid Boss. You can assemble this Life Crystal and trade it for something useful. |
1 - 2 | 68% | |
Reinforced Mithril Boots |
11 - 33 | 1/102 | |
Chain Boots |
12 - 34 | 1/106 | |
Karmian Boots |
12 - 36 | 1/111 | |
Plated Leather Boots |
13 - 37 | 1/116 | |
Dwarven Chain Boots |
13 - 39 | 1/120 | |
Boots of Seal |
14 - 40 | 1/125 | |
Reinforced Mithril Gloves |
14 - 42 | 1/130 | |
Chain Gloves |
15 - 43 | 1/134 | |
Karmian Gloves |
1 | 21.5965% | |
Reinforced Mithril Boots Design A key material that Dwarves use to make Reinforced Mithril Boots. This can be sold at shops. |
220 - 660 | 1/47 | |
Chain Boots Part A key material for Dwarves to make Chain Boots. Can be sold in any shop. |
378 - 1134 | 1/80 | |
Karmian Boots Fabric A key material for Dwarves to make Karmian Boots. Can be sold in any shop. |
26 - 78 | 1/6 | |
Plate Leather Boots Lining A key material for Dwarves to make Plated Leather Boots. Can be sold in any shop. |
35 - 105 | 1/7 | |
Dwarven Chain Boots Part A key material for Dwarves to make Dwarven Chain Boots. Can be sold in any shop. |
45 - 135 | 1/10 | |
Boots of Seal Pattern A key material for Dwarves to make Boots of Seal. Can be sold in any shop. |
56 - 168 | 1/12 | |
Reinforced Mithril Gloves Design A key material for Dwarves to make Reinforced Mithril Gloves. Can be sold in any shop. |
68 - 204 | 1/14 | |
Chain Gloves Design A key material for Dwarves to make Chain Gloves. Can be sold in any shop. |
81 - 243 | 1/17 | |
Karmian Gloves Fabric A key material for Dwarves to make Karmian Gloves. Can be sold in any shop. |
95 - 285 | 1/20 | |
Chakram Bestows one of the following functions: Critical Drain, Critical Poison or Rsk. Haste. |
1 | 26.0498% | |
Chakram Edge A key material that Dwarves use to make the Chakram. Can be sold in any shop. |
12 - 36 | 73.9502% | |
Greater Dye of DEX <Dex+2 Con-2> Greater Dye of DEX <Dex+2 Con-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
2 - 6 | 35.1171% | |
Greater Dye of INT <Int+2 Men-2> Greater Dye of INT <Int+2 Men-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
3 - 7 | 28.0936% | |
Greater Dye of INT <Int+2 Wit-2> Greater Dye of INT <Int+2 Wit-2>. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tattooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. |
3 - 9 | 23.4114% | |
Scroll: Enchant Armor (C-Grade) Increases P. Def. of C-Grade armor or accessory. Can be safely enchanted up to +3, although 1-piece armor can be enchanted up to +4. Also increases HP when armor is enchanted above +4. |
21 - 63 | 1/7 |
Skill Level | |
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Resist Full Magic Attack 1 |
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HP Increase (1x) 1 |
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MP Increase (1x) 1 |
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Average P. Atk. 11 |
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Average M. Atk. 11 |
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Average P. Def. 11 |
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Average M. Def. 11 |
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Standard Type 2 |
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One-handed Sword 3 |
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Magic Creatures 2 The common name for the biotechnological items of the Magic and Titan Ages. Their M. Atk. is generally strong and they sometimes use high-level magic, such as teleportation. |
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Raid Boss 1 If the person who made the greatest contribution is 3 or more levels higher than the raid monster, then the item/adena rewards will decrease. If the difference is 9 or more levels, the monster will drop nothing at all. |
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BOSS Strike 4 |
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Raid Boss - Level 40 1 A life form created by Icarus, who is one of Hardin's disciples. Currently, Icarus has released it to test its behaviors and reactions, and it appears curious and playful, although others find it a nuisance. |
NPC | Count | |
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Icarus Sample 2 | 3 | |
Icarus Sample 3 | 2 |