Triple Slash ID 1 Attacks an enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. |
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Confusion ID 2 Throws an enemy into confusion, changing their target of attack. |
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Power Strike ID 3 Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. |
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Dash ID 4 Increases Speed by 40 for 15 seconds. |
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Double Sonic Slash ID 5 Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. |
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Sonic Blaster ID 6 Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. |
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Sonic Storm ID 7 Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. |
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Sonic Focus ID 8 Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1. |
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Sonic Buster ID 9 Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. |
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Summon Storm Cubic ID 10 Summons a storm cubic that inflicts damage on an enemy with magic. Consumes 4 Spirit Ore when summoning. |
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Trick ID 11 Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
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Switch ID 12 Confuses an enemy, causing them to cancel their target. Requires a dagger. |
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Summon Siege Golem ID 13 Summons siege weapon. Summoning requires 180 Crystals: C-Grade and additionally consumes 40 Gemstones: C-Grade every minute. |
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Charm ID 15 Decreases an enemy's aggression toward the user by 132. |
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Mortal Blow ID 16 Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. |
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Force Burst ID 17 Supplements the user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible. |
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Aura of Hate ID 18 Uses 4312 Power to provoke nearby enemies to attack. |
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Double Shot ID 19 Supplements P. Atk. with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible. |
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Poison Recovery ID 21 Cures the user of minor poisoning. |
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Summon Vampiric Cubic ID 22 Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore. |
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Burst Shot ID 24 Supplements P. Atk. with 350 Power to fire an exploding arrow. Requires a bow. Over-hit is possible. |
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Summon Mechanic Golem ID 25 Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15 percent of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals. |
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Unlock ID 27 There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys. |
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Aggression ID 28 Provokes the target to attack with 3928 Power. |
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Iron Punch ID 29 Attacks an enemy with 34 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible. |
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Backstab ID 30 Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. |
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Summon Phantom Cubic ID 33 Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore. |
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Bandage ID 34 Cures minor bleeding. |
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Force Storm ID 35 Supplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible. |
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Whirlwind ID 36 Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. |
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Sweeper ID 42 Used on the corpses of Spoiled monsters to obtain extra items. |
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Remedy ID 44 Cures minor bleeding. |
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Divine Heal ID 45 Uses 143 Power to restore the user's HP. |
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Life Scavenge ID 46 Drains HP from corpses and uses it to restore your HP. |
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Thunder Storm ID 48 Swings a spear to attack nearby enemies with 421 Power added to P. Atk. and causes Stun for 9 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. |
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Divine Strike ID 49 Inflicts holy damage on the undead with 47 Power added to M. Atk. |
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Focused Force ID 50 Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1. |
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Lure ID 51 Quietly lures an enemy. |
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Force Blaster ID 54 Discharges a powerful energy beam at an enemy with 143 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit and critical hit are possible. |
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Power Shot ID 56 Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. |
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Elemental Heal ID 58 Restores one's own HP with 71 Power. |
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Fake Death ID 60 Plays dead to keep a monster from attacking. Consumes 10 MP per second. |
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Cure Bleeding ID 61 Heals minor bleeding. |
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Horror ID 65 Frightens an enemy into fleeing for 10 seconds. |
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Summon Life Cubic ID 67 Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore. |
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Sacrifice ID 69 Sacrifices the user's HP to restore a target's HP with 741 Power. |
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Drain Health ID 70 Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. |
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Iron Will ID 72 Increases the user's M. Def. by 15% for 20 minutes. |
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Detect Insect Weakness ID 75 Increases the user's P. Atk. toward insects by 30% for 10 minutes. |
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Bear Spirit Totem ID 76 Possessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed by 30% for 5 minutes. Requires a hand-to-hand weapon. |