Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 26%. Increases Critical Rate.
| skill_name | s_holy_aura_crt_rate_dw_25 |
| skill_id | 107 |
| level | 325 |
| operate_type | A2 |
| magic_level | 84 |
| effect | {p_block_move};{p_defence_trait;trait_hold;100};{p_defence_critical_rate;{all};26;per} |
| mp_consume2 | 51 |
| cast_range | -1 |
| effective_range | -1 |
| skill_hit_time | 2 |
| skill_hit_cancel_time | 0.5 |
| reuse_delay | 5 |
| attribute | attr_none;0 |
| trait | trait_hold |
| effect_point | -655 |
| target_type | self |
| affect_scope | point_blank |
| affect_limit | 10;10 |
| next_action | none |
| ride_state | @ride_none |
| olympiad_use | 1 |
| activate_rate | 40 |
| lv_bonus_rate | 2 |
| basic_property | men |
| abnormal_time | 10 |
| abnormal_lv | 1 |
| abnormal_type | root_magically |
| debuff | 1 |
| abnormal_visual_effect | ave_root |
| affect_range | 200 |
| affect_object | undead_real_enemy |
| icon |
| Divine Aura Level 1 Holds nearby undead monsters for 10 seconds. |
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| Divine Aura Level 2 Holds nearby undead monsters for 10 seconds. |
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| Divine Aura Level 3 Holds nearby undead monsters for 10 seconds. |
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| Divine Aura Level 4 Holds nearby undead monsters for 10 seconds. |
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| Divine Aura Level 5 Holds nearby undead monsters for 10 seconds. |
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| Divine Aura Level 6 Holds nearby undead monsters for 10 seconds. |
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| Divine Aura Level 7 Holds nearby undead monsters for 10 seconds. |
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| Divine Aura Level 8 Holds nearby undead monsters for 10 seconds. |
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| Divine Aura Level 9 Holds nearby undead monsters for 10 seconds. |
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Divine Aura +1 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +2 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +3 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +4 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +5 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +6 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +7 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +8 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +9 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +10 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +11 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +12 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +13 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +14 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +15 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +16 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +17 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +18 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +19 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +20 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +21 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +22 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +23 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +24 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +25 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +26 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +27 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +28 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +29 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +30 Chance Holds nearby undead monsters for 10 seconds. Enchant Chance: Increases the success rate. |
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Divine Aura +1 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +2 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +3 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +4 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +5 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +6 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +7 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +8 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +9 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +10 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +11 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +12 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +13 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +14 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +15 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +16 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +17 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +18 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +19 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +20 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +21 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +22 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +23 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +24 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +25 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +26 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +27 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +28 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +29 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +30 Cost Holds nearby undead monsters for 10 seconds. Enchant Cost: Decreases MP consumption. |
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Divine Aura +1 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 10%. |
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Divine Aura +2 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 11%. |
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Divine Aura +3 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 12%. |
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Divine Aura +4 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 12%. |
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Divine Aura +5 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 13%. |
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Divine Aura +6 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 14%. |
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Divine Aura +7 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 14%. |
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Divine Aura +8 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 15%. |
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Divine Aura +9 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 16%. |
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Divine Aura +10 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 16%. |
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Divine Aura +11 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 17%. |
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Divine Aura +12 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 18%. |
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Divine Aura +13 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 18%. |
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Divine Aura +14 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 19%. |
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Divine Aura +15 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 20%. |
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Divine Aura +16 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 20%. |
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Divine Aura +17 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 21%. |
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Divine Aura +18 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 22%. |
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Divine Aura +19 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 22%. |
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Divine Aura +20 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 23%. |
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Divine Aura +21 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 24%. |
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Divine Aura +22 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 24%. |
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Divine Aura +23 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 25%. |
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Divine Aura +24 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 26%. |
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[selected] Divine Aura +25 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 26%. |
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Divine Aura +26 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 27%. |
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Divine Aura +27 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 28%. |
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Divine Aura +28 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 28%. |
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Divine Aura +29 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 29%. |
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Divine Aura +30 Modify Critical Holds nearby undead monsters for 10 seconds. Enchant Modify Critical: Increases Critical Rate by 30%. |