Increases Critical Rate by 30% for 20 minutes.
skill_name | s_focus3 |
skill_id | 1077 |
level | 3 |
operate_type | A2 |
magic_level | 52 |
effect | {p_critical_rate;{all};30;per} |
is_magic | 1 |
mp_consume2 | 38 |
cast_range | 400 |
effective_range | 900 |
skill_hit_time | 4 |
skill_hit_cancel_time | 0.5 |
reuse_delay | 2 |
attribute | attr_none;0 |
trait | trait_none |
effect_point | 495 |
target_type | target |
affect_scope | single |
affect_limit | 0;0 |
next_action | none |
ride_state | @ride_none;@ride_strider;@ride_wyvern;@ride_wolf |
olympiad_use | 1 |
activate_rate | -1 |
basic_property | none |
abnormal_time | 1200 |
abnormal_lv | 3 |
abnormal_type | critical_prob_up |
mp_consume1 | 10 |
icon | skill1077 |
Focus Level 1 Increases Critical Rate by 20% for 20 minutes. |
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Focus Level 2 Increases Critical Rate by 25% for 20 minutes. |
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[selected] Focus Level 3 Increases Critical Rate by 30% for 20 minutes. |
Focus +1 Time Increases Critical Rate by 30% for 20 minutes 40 seconds. Enchant Time: Increases duration. |
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Focus +2 Time Increases Critical Rate by 30% for 21 minutes 20 seconds. Enchant Time: Increases duration. |
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Focus +3 Time Increases Critical Rate by 30% for 22 minutes. Enchant Time: Increases duration. |
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Focus +4 Time Increases Critical Rate by 30% for 22 minutes 40 seconds. Enchant Time: Increases duration. |
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Focus +5 Time Increases Critical Rate by 30% for 23 minutes 20 seconds. Enchant Time: Increases duration. |
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Focus +6 Time Increases Critical Rate by 30% for 24 minutes. Enchant Time: Increases duration. |
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Focus +7 Time Increases Critical Rate by 30% for 24 minutes 40 seconds. Enchant Time: Increases duration. |
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Focus +8 Time Increases Critical Rate by 30% for 25 minutes 20 seconds. Enchant Time: Increases duration. |
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Focus +9 Time Increases Critical Rate by 30% for 26 minutes. Enchant Time: Increases duration. |
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Focus +10 Time Increases Critical Rate by 30% for 26 minutes 40 seconds. Enchant Time: Increases duration. |
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Focus +11 Time Increases Critical Rate by 30% for 27 minutes 20 seconds. Enchant Time: Increases duration. |
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Focus +12 Time Increases Critical Rate by 30% for 28 minutes. Enchant Time: Increases duration. |
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Focus +13 Time Increases Critical Rate by 30% for 28 minutes 40 seconds. Enchant Time: Increases duration. |
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Focus +14 Time Increases Critical Rate by 30% for 29 minutes 20 seconds. Enchant Time: Increases duration. |
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Focus +15 Time Increases Critical Rate by 30% for 30 minutes. Enchant Time: Increases duration. |
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Focus +16 Time Increases Critical Rate by 30% for 30 minutes 40 seconds. Enchant Time: Increases duration. |
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Focus +17 Time Increases Critical Rate by 30% for 31 minutes 20 seconds. Enchant Time: Increases duration. |
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Focus +18 Time Increases Critical Rate by 30% for 32 minutes. Enchant Time: Increases duration. |
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Focus +19 Time Increases Critical Rate by 30% for 32 minutes 40 seconds. Enchant Time: Increases duration. |
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Focus +20 Time Increases Critical Rate by 30% for 33 minutes 20 seconds. Enchant Time: Increases duration. |
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Focus +21 Time Increases Critical Rate by 30% for 34 minutes. Enchant Time: Increases duration. |
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Focus +22 Time Increases Critical Rate by 30% for 34 minutes 40 seconds. Enchant Time: Increases duration. |
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Focus +23 Time Increases Critical Rate by 30% for 35 minutes 20 seconds. Enchant Time: Increases duration. |
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Focus +24 Time Increases Critical Rate by 30% for 36 minutes. Enchant Time: Increases duration. |
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Focus +25 Time Increases Critical Rate by 30% for 36 minutes 40 seconds. Enchant Time: Increases duration. |
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Focus +26 Time Increases Critical Rate by 30% for 37 minutes 20 seconds. Enchant Time: Increases duration. |
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Focus +27 Time Increases Critical Rate by 30% for 38 minutes. Enchant Time: Increases duration. |
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Focus +28 Time Increases Critical Rate by 30% for 38 minutes 40 seconds. Enchant Time: Increases duration. |
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Focus +29 Time Increases Critical Rate by 30% for 39 minutes 20 seconds. Enchant Time: Increases duration. |
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Focus +30 Time Increases Critical Rate by 30% for 40 minutes. Enchant Time: Increases duration. |
Focus +1 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +2 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +3 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +4 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +5 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +6 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +7 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +8 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +9 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +10 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +11 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +12 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +13 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +14 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +15 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +16 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +17 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +18 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +19 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +20 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +21 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +22 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +23 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +24 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +25 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +26 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +27 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +28 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +29 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |
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Focus +30 Cost Increases Critical Rate by 30% for 20 minutes. Enchant Cost: Decreases MP consumption. |