Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. Decreases MP consumption by 2 and slightly increases the success rate.
skill_name | s_bind_will_cost_28 |
skill_id | 1208 |
level | 228 |
operate_type | A2 |
magic_level | 85 |
effect | {p_block_move};{p_defence_trait;trait_hold;100} |
is_magic | 1 |
mp_consume2 | 43 |
cast_range | -1 |
effective_range | -1 |
skill_hit_time | 4 |
skill_hit_cancel_time | 0.5 |
reuse_delay | 5 |
attribute | attr_none;0 |
trait | trait_hold |
effect_point | -655 |
target_type | self |
affect_scope | point_blank |
affect_limit | 10;10 |
next_action | none |
ride_state | @ride_none;@ride_strider;@ride_wyvern;@ride_wolf |
olympiad_use | 1 |
activate_rate | 58 |
lv_bonus_rate | 2 |
basic_property | men |
abnormal_time | 30 |
abnormal_lv | 1 |
abnormal_type | root_magically |
debuff | 1 |
mp_consume1 | 10 |
abnormal_visual_effect | ave_root |
affect_range | 200 |
affect_object | not_friend |
icon | skill1208 |
Seal of Binding Level 1 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 2 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 3 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 4 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 5 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 6 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 7 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 8 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 9 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 10 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 11 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 12 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 13 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 14 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 15 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 16 Holds nearby enemies for 30 seconds. |
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Seal of Binding Level 17 Holds nearby enemies for 30 seconds. |
Seal of Binding +1 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +2 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +3 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +4 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +5 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +6 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +7 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +8 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +9 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +10 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +11 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +12 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +13 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +14 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +15 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +16 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +17 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +18 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +19 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +20 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +21 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +22 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +23 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +24 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +25 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +26 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +27 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +28 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +29 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
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Seal of Binding +30 Chance Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Chance: Increases the success rate. |
Seal of Binding +1 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +2 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +3 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +4 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +5 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +6 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +7 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +8 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +9 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +10 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +11 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +12 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +13 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +14 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +15 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +16 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +17 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +18 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +19 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +20 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +21 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +22 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +23 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +24 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +25 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +26 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +27 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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[selected] Seal of Binding +28 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +29 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Binding +30 Cost Holds nearby enemies for 30 seconds. Only one root effect can be used at a time. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |