Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 43. Increases Earth damage by 2.
skill_name | s_hurricane_assault_att_earth_26 |
skill_id | 284 |
level | 626 |
operate_type | A1 |
magic_level | 84 |
effect | {i_energy_attack;3196;15;0;1;0} |
operate_cond | {equip_weapon;{dualfist}};{energy_saved;2} |
mp_consume2 | 105 |
cast_range | 40 |
effective_range | 400 |
skill_hit_time | 1.36 |
skill_cool_time | 0.44 |
skill_hit_cancel_time | 0.5 |
reuse_delay | 4 |
attribute | attr_earth;43 |
trait | trait_none |
effect_point | -582 |
target_type | enemy |
affect_scope | single |
affect_limit | 0;0 |
next_action | attack |
ride_state | @ride_none |
olympiad_use | 1 |
consume_etc | 2;0 |
icon | ![]() |
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Hurricane Assault Level 1 Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 2 Supplements the user's P. Atk. with 535 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 3 Supplements the user's P. Atk. with 570 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 4 Supplements the user's P. Atk. with 607 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 5 Supplements the user's P. Atk. with 646 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 6 Supplements the user's P. Atk. with 729 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 7 Supplements the user's P. Atk. with 773 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 8 Supplements the user's P. Atk. with 820 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 9 Supplements the user's P. Atk. with 868 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 10 Supplements the user's P. Atk. with 918 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 11 Supplements the user's P. Atk. with 971 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 12 Supplements the user's P. Atk. with 1025 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 13 Supplements the user's P. Atk. with 1081 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 14 Supplements the user's P. Atk. with 1140 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 15 Supplements the user's P. Atk. with 1200 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 16 Supplements the user's P. Atk. with 1262 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 17 Supplements the user's P. Atk. with 1327 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 18 Supplements the user's P. Atk. with 1393 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 19 Supplements the user's P. Atk. with 1461 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 20 Supplements the user's P. Atk. with 1531 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 21 Supplements the user's P. Atk. with 1603 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 22 Supplements the user's P. Atk. with 1677 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 23 Supplements the user's P. Atk. with 1753 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 24 Supplements the user's P. Atk. with 1830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 25 Supplements the user's P. Atk. with 1908 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 26 Supplements the user's P. Atk. with 1988 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 27 Supplements the user's P. Atk. with 2070 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 28 Supplements the user's P. Atk. with 2153 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 29 Supplements the user's P. Atk. with 2237 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 30 Supplements the user's P. Atk. with 2322 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 31 Supplements the user's P. Atk. with 2408 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 32 Supplements the user's P. Atk. with 2494 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 33 Supplements the user's P. Atk. with 2581 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 34 Supplements the user's P. Atk. with 2669 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 35 Supplements the user's P. Atk. with 2757 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 36 Supplements the user's P. Atk. with 2846 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 37 Supplements the user's P. Atk. with 2934 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 38 Supplements the user's P. Atk. with 3022 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 39 Supplements the user's P. Atk. with 3109 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault Level 40 Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. |
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Hurricane Assault +1 Power Supplements the user's P. Atk. with 3225 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +2 Power Supplements the user's P. Atk. with 3254 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +3 Power Supplements the user's P. Atk. with 3283 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +4 Power Supplements the user's P. Atk. with 3312 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +5 Power Supplements the user's P. Atk. with 3340 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +6 Power Supplements the user's P. Atk. with 3369 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +7 Power Supplements the user's P. Atk. with 3398 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +8 Power Supplements the user's P. Atk. with 3427 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +9 Power Supplements the user's P. Atk. with 3456 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +10 Power Supplements the user's P. Atk. with 3484 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +11 Power Supplements the user's P. Atk. with 3513 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +12 Power Supplements the user's P. Atk. with 3542 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +13 Power Supplements the user's P. Atk. with 3571 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +14 Power Supplements the user's P. Atk. with 3600 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +15 Power Supplements the user's P. Atk. with 3628 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +16 Power Supplements the user's P. Atk. with 3657 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +17 Power Supplements the user's P. Atk. with 3686 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +18 Power Supplements the user's P. Atk. with 3715 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +19 Power Supplements the user's P. Atk. with 3744 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +20 Power Supplements the user's P. Atk. with 3772 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +21 Power Supplements the user's P. Atk. with 3801 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +22 Power Supplements the user's P. Atk. with 3830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +23 Power Supplements the user's P. Atk. with 3859 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +24 Power Supplements the user's P. Atk. with 3888 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +25 Power Supplements the user's P. Atk. with 3916 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +26 Power Supplements the user's P. Atk. with 3945 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +27 Power Supplements the user's P. Atk. with 3974 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +28 Power Supplements the user's P. Atk. with 4003 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +29 Power Supplements the user's P. Atk. with 4032 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +30 Power Supplements the user's P. Atk. with 4061 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Power: Increases Power. |
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Hurricane Assault +1 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +2 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +3 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +4 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +5 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +6 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +7 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +8 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +9 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +10 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +11 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +12 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +13 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +14 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +15 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +16 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +17 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +18 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +19 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +20 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +21 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +22 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +23 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +24 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +25 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +26 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +27 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +28 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +29 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +30 Cost Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. Enchant Cost: Decreases MP consumption. |
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Hurricane Assault +1 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 1. |
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Hurricane Assault +2 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 3. |
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Hurricane Assault +3 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 5. |
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Hurricane Assault +4 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 6. |
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Hurricane Assault +5 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 8. |
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Hurricane Assault +6 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 10. |
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Hurricane Assault +7 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 11. |
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Hurricane Assault +8 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 13. |
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Hurricane Assault +9 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 15. |
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Hurricane Assault +10 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 16. |
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Hurricane Assault +11 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 18. |
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Hurricane Assault +12 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 20. |
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Hurricane Assault +13 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 21. |
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Hurricane Assault +14 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 23. |
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Hurricane Assault +15 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 25. |
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Hurricane Assault +16 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 26. |
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Hurricane Assault +17 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 28. |
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Hurricane Assault +18 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 30. |
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Hurricane Assault +19 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 31. |
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Hurricane Assault +20 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 33. |
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Hurricane Assault +21 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 35. |
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Hurricane Assault +22 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 36. |
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Hurricane Assault +23 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 38. |
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Hurricane Assault +24 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 40. |
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Hurricane Assault +25 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 41. |
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Hurricane Assault +26 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 43. |
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Hurricane Assault +27 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 45. |
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Hurricane Assault +28 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 46. |
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Hurricane Assault +29 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 48. |
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Hurricane Assault +30 Fire Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases Fire damage by 50. |
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Hurricane Assault +1 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 1. |
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Hurricane Assault +2 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 3. |
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Hurricane Assault +3 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 5. |
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Hurricane Assault +4 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 6. |
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Hurricane Assault +5 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 8. |
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Hurricane Assault +6 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 10. |
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Hurricane Assault +7 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 11. |
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Hurricane Assault +8 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 13. |
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Hurricane Assault +9 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 15. |
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Hurricane Assault +10 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 16. |
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Hurricane Assault +11 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 18. |
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Hurricane Assault +12 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 20. |
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Hurricane Assault +13 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 21. |
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Hurricane Assault +14 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 23. |
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Hurricane Assault +15 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 25. |
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Hurricane Assault +16 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 26. |
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Hurricane Assault +17 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 28. |
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Hurricane Assault +18 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 30. |
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Hurricane Assault +19 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 31. |
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Hurricane Assault +20 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 33. |
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Hurricane Assault +21 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 35. |
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Hurricane Assault +22 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 36. |
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Hurricane Assault +23 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 38. |
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Hurricane Assault +24 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 40. |
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Hurricane Assault +25 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 41. |
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Hurricane Assault +26 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 43. |
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Hurricane Assault +27 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 45. |
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Hurricane Assault +28 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 46. |
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Hurricane Assault +29 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 48. |
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Hurricane Assault +30 Water Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases Water damage by 50. |
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Hurricane Assault +1 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 1. |
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Hurricane Assault +2 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 3. |
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Hurricane Assault +3 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 5. |
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Hurricane Assault +4 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 6. |
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Hurricane Assault +5 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 8. |
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Hurricane Assault +6 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 10. |
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Hurricane Assault +7 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 11. |
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Hurricane Assault +8 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 13. |
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Hurricane Assault +9 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 15. |
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Hurricane Assault +10 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 16. |
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Hurricane Assault +11 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 18. |
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Hurricane Assault +12 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 20. |
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Hurricane Assault +13 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 21. |
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Hurricane Assault +14 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 23. |
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Hurricane Assault +15 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 25. |
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Hurricane Assault +16 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 26. |
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Hurricane Assault +17 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 28. |
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Hurricane Assault +18 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 30. |
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Hurricane Assault +19 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 31. |
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Hurricane Assault +20 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 33. |
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Hurricane Assault +21 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 35. |
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Hurricane Assault +22 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 36. |
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Hurricane Assault +23 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 38. |
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Hurricane Assault +24 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 40. |
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Hurricane Assault +25 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 41. |
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Hurricane Assault +26 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 43. |
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Hurricane Assault +27 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 45. |
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Hurricane Assault +28 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 46. |
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Hurricane Assault +29 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 48. |
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Hurricane Assault +30 Wind Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases Wind damage by 50. |
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Hurricane Assault +1 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 1. |
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Hurricane Assault +2 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 3. |
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Hurricane Assault +3 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 5. |
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Hurricane Assault +4 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 6. |
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Hurricane Assault +5 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 8. |
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Hurricane Assault +6 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 10. |
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Hurricane Assault +7 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 11. |
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Hurricane Assault +8 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 13. |
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Hurricane Assault +9 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 15. |
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Hurricane Assault +10 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 16. |
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Hurricane Assault +11 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 18. |
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Hurricane Assault +12 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 20. |
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Hurricane Assault +13 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 21. |
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Hurricane Assault +14 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 23. |
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Hurricane Assault +15 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 25. |
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Hurricane Assault +16 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 26. |
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Hurricane Assault +17 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 28. |
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Hurricane Assault +18 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 30. |
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Hurricane Assault +19 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 31. |
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Hurricane Assault +20 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 33. |
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Hurricane Assault +21 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 35. |
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Hurricane Assault +22 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 36. |
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Hurricane Assault +23 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 38. |
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Hurricane Assault +24 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 40. |
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Hurricane Assault +25 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 41. |
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[selected] Hurricane Assault +26 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 43. |
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Hurricane Assault +27 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 45. |
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Hurricane Assault +28 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 46. |
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Hurricane Assault +29 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 48. |
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Hurricane Assault +30 Earth Attack Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases Earth damage by 50. |
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Hurricane Assault +1 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3251. |
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Hurricane Assault +2 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3307. |
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Hurricane Assault +3 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3363. |
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Hurricane Assault +4 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3419. |
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Hurricane Assault +5 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3475. |
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Hurricane Assault +6 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3531. |
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Hurricane Assault +7 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3587. |
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Hurricane Assault +8 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3642. |
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Hurricane Assault +9 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3698. |
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Hurricane Assault +10 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3754. |
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Hurricane Assault +11 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3810. |
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Hurricane Assault +12 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3866. |
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Hurricane Assault +13 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3922. |
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Hurricane Assault +14 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 3978. |
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Hurricane Assault +15 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4034. |
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Hurricane Assault +16 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4089. |
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Hurricane Assault +17 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4145. |
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Hurricane Assault +18 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4201. |
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Hurricane Assault +19 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4257. |
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Hurricane Assault +20 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4313. |
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Hurricane Assault +21 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4369. |
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Hurricane Assault +22 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4425. |
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Hurricane Assault +23 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4480. |
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Hurricane Assault +24 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4536. |
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Hurricane Assault +25 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4592. |
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Hurricane Assault +26 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4648. |
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Hurricane Assault +27 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4704. |
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Hurricane Assault +28 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4760. |
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Hurricane Assault +29 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4816. |
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Hurricane Assault +30 Duel Supplements the user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. Enchant Duel: Increases Power during PvP by 4872. |