Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. Decreases MP consumption by 1.
skill_name | s_blinding_blow_cost10 |
skill_id | 321 |
level | 210 |
operate_type | A3 |
magic_level | 79 |
effect | {i_fatal_blow;3653;250;0};{p_speed;{all};40;diff};{i_death;0;5};{i_align_direction;80} |
operate_cond | {equip_weapon;{dagger;dualdagger}} |
mp_consume2 | 60 |
cast_range | 40 |
effective_range | 400 |
skill_hit_time | 1.08 |
skill_cool_time | 0.72 |
skill_hit_cancel_time | 0.5 |
reuse_delay | 30 |
attribute | attr_none;0 |
trait | trait_none |
effect_point | -333 |
target_type | enemy |
affect_scope | single |
affect_limit | 0;0 |
next_action | attack |
ride_state | @ride_none |
olympiad_use | 1 |
activate_rate | -1 |
basic_property | none |
abnormal_time | 15 |
abnormal_lv | 1 |
abnormal_type | speed_up_special |
icon | skill0321 |
Blinding Blow Level 1 Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
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Blinding Blow Level 2 Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
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Blinding Blow Level 3 Attacks the target's vital points with 2850 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
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Blinding Blow Level 4 Attacks the target's vital points with 3050 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
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Blinding Blow Level 5 Attacks the target's vital points with 3151 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
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Blinding Blow Level 6 Attacks the target's vital points with 3252 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
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Blinding Blow Level 7 Attacks the target's vital points with 3353 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
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Blinding Blow Level 8 Attacks the target's vital points with 3453 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
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Blinding Blow Level 9 Attacks the target's vital points with 3553 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
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Blinding Blow Level 10 Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. |
Blinding Blow +1 Power Attacks the target's vital points with 3875 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +2 Power Attacks the target's vital points with 3902 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +3 Power Attacks the target's vital points with 3928 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +4 Power Attacks the target's vital points with 3955 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +5 Power Attacks the target's vital points with 3981 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +6 Power Attacks the target's vital points with 4007 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +7 Power Attacks the target's vital points with 4034 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +8 Power Attacks the target's vital points with 4060 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +9 Power Attacks the target's vital points with 4086 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +10 Power Attacks the target's vital points with 4113 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +11 Power Attacks the target's vital points with 4139 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +12 Power Attacks the target's vital points with 4166 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +13 Power Attacks the target's vital points with 4192 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +14 Power Attacks the target's vital points with 4218 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +15 Power Attacks the target's vital points with 4245 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +16 Power Attacks the target's vital points with 4271 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +17 Power Attacks the target's vital points with 4298 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +18 Power Attacks the target's vital points with 4324 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +19 Power Attacks the target's vital points with 4350 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +20 Power Attacks the target's vital points with 4377 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +21 Power Attacks the target's vital points with 4403 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +22 Power Attacks the target's vital points with 4429 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +23 Power Attacks the target's vital points with 4456 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +24 Power Attacks the target's vital points with 4482 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +25 Power Attacks the target's vital points with 4509 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +26 Power Attacks the target's vital points with 4535 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +27 Power Attacks the target's vital points with 4561 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +28 Power Attacks the target's vital points with 4588 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +29 Power Attacks the target's vital points with 4614 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
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Blinding Blow +30 Power Attacks the target's vital points with 4640 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases P. Atk. |
Blinding Blow +1 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +2 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +3 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +4 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +5 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +6 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +7 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +8 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +9 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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[selected] Blinding Blow +10 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +11 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +12 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +13 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +14 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +15 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +16 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +17 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +18 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +19 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +20 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +21 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +22 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +23 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +24 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +25 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +26 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +27 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +28 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +29 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |
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Blinding Blow +30 Cost Attacks the target's vital points with 3653 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. |