Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. Increases the success rate.
| skill_name | s_seal_of_disease_chance12 |
| skill_id | 1367 |
| level | 112 |
| operate_type | A2 |
| magic_level | 84 |
| effect | {p_heal_effect;{all};-50;per} |
| is_magic | 1 |
| mp_consume2 | 84 |
| cast_range | 600 |
| effective_range | 1100 |
| skill_hit_time | 4 |
| skill_hit_cancel_time | 0.5 |
| reuse_delay | 15 |
| attribute | attr_none;0 |
| trait | trait_none |
| effect_point | -662 |
| target_type | enemy_only |
| affect_scope | pledge |
| affect_limit | 0;0 |
| next_action | none |
| ride_state | @ride_none;@ride_strider;@ride_wyvern;@ride_wolf |
| olympiad_use | 1 |
| activate_rate | 72 |
| lv_bonus_rate | 1 |
| basic_property | men |
| abnormal_time | 120 |
| abnormal_lv | 1 |
| abnormal_type | heal_effect_down |
| debuff | 1 |
| mp_consume1 | 21 |
| affect_range | 200 |
| affect_object | not_friend |
| icon |
| Seal of Disease Level 1 Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. |
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Seal of Disease +1 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +2 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +3 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +4 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +5 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +6 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +7 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +8 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +9 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +10 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +11 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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[selected] Seal of Disease +12 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +13 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +14 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +15 Chance Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate. |
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Seal of Disease +1 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +2 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +3 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +4 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +5 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +6 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +7 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +8 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +9 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +10 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +11 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +12 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +13 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +14 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |
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Seal of Disease +15 Cost Decreases the effect of HP recovery magic received by an enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate. |